RPG Maker VX Ace

RPG Maker VX Ace

Cliche Quest
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Update: 17 Mar, 2014 @ 3:52am

Update: 17 Mar, 2014 @ 3:06am

Update: 17 Mar, 2014 @ 12:30am

Added a visual cue and text when a Plot Device outside your current room is lowered in the Crumbling Dungeon, so players know when they have activated a condition that has lowered a keyless Plot Device.

Update: 17 Mar, 2014 @ 12:15am

Fixed slight bug in the Crumbling Dungeon that allowed you to skip one of the miniboss fights. Thanks Carwynd for pointing this out.

Update: 16 Mar, 2014 @ 11:08pm

Made a slight update so the game now supports episodic release. Once each new set of areas and accompanying dungeon are complete, players will be able to keep and use their current saves to continue the game where they left off.

Update: 16 Mar, 2014 @ 8:52pm

Slight adjustment to enemy encounters, encounter rates in the Forest Path and Dark Cave and added some lootable items in Old Man Jankins' barrels and something to give you a little help at the beginning of the Dark Cave.

Update: 16 Mar, 2014 @ 7:03pm

Reuploaded to Workshop. The original project (3/15) was bugged on the Steam Cloud, reverted to an older version somehow and permamently refused to allow me to update it on the cloud. The only solution was removing the original workshop item, creating a copy of the correct project with a different name and then reuploading to the cloud/workshop.