XCOM 2
[WotC] MP Bug-Spray (WIP)
Viser 1-10 af 13 forekomster
< 1  2 >
Opdatering: 20. mar. 2021 kl. 11:23

Opdatering: 18. mar. 2021 kl. 12:56

Opdatering: 16. mar. 2021 kl. 19:10

v1.3.4
Moved Camera Pan to Concealed Units fix to Stable.
Refactored mod into multiple packages for more streamlined development.
Modified the UI on the home screen.

Dev: Added fix for Tilescanning, needs to be tested in Multiplayer.

Opdatering: 9. mar. 2021 kl. 19:34

v1.3.3
Added fix for Steady Hands and Deep Cover to Stable.

Dev:
Attempt to remove the camera pan to the enemy concealed units.
Double check if part of the solution for Steady Hands and Deep Cover is necessary.

Opdatering: 9. mar. 2021 kl. 12:34

v1.3.2
Move Partial Fix of Deep Cover to Stable.

Dev: Attempt to use Unit Group events instead of Player Turn events to remove Effects.

Opdatering: 8. mar. 2021 kl. 15:13

v1.3.1
Invert usage and rename "Stable" config variable to "Unstable" so that it can be commented out for normal operation.
Add UI Panel on Main Menu screen that appears when Developmental Features (Unstable) are enabled in config.

Dev: Add HunkerDown to effect list to watch for on PlayerTurnEnded events.

Opdatering: 7. mar. 2021 kl. 20:22

v1.3.0
Add Version number to XComGame.ini and ReadMe.txt

Opdatering: 7. mar. 2021 kl. 15:19

v1.2.0
Add Event Listener for 'PlayerTurnEnded' to log additional information about the Steady Hands stat change not being removed properly.

Opdatering: 5. mar. 2021 kl. 15:45

v1.1.0
Added "Stable" mode config, disable to use developmental options that may or may not break the game *smile*.

Opdatering: 4. mar. 2021 kl. 17:10

v1.0.0
Set visibility to Public.
Add MCOs of XComGameState_Effect and X2Effect_Persistent.
Implement fix for Steady Hands stacking indefinitely.