Barotrauma
(Not Maintained) Kaskara-class Assault Cruiser (Goph Original Ship)
Εμφάνιση 11-20 από 32 καταχωρίσεις
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Ενημέρωση: 4 Σεπ 2021 στις 15:37

Fixed upper airlock not cycling when inside hatch or doors are opened while the outer hatch is opened.

Made the Razorwire battery coilguns not swappable.

Ενημέρωση: 31 Μαϊ 2021 στις 17:43

Maybe fixed an issue where the weapons on the Command Room display were the wrong size?

Fixed on issue on the Kaskara-L where one of the discharge coils in the Command Room display was mirrored the wrong way

Set the coilguns in the GAU-27/D Retribution Cannon to shoot completely straight.

Ενημέρωση: 6 Μαϊ 2021 στις 22:11

Increased upper rotational bound on Retribution cannon coilguns from 2 -> 3 so that they can hit the top part of the barrel now, mirroring the ability for the bottom coilgun to hit the bottom of the barrel.

Ενημέρωση: 24 Απρ 2021 στις 0:01

(Re-)Added manned/unmanned indicators to command screen representations of all guns on the Kaskara-L, bringing it up to functional parity with the Kaskara.
Unhid one of the rear-ventral discharge coils that was mistakenly set to hidden
Fixed a layering issue with static screen sprite in the Command Room
Set the EVA Readiness Indicator and several command screen lights to non-interactable

Ενημέρωση: 12 Μαρ 2021 στις 21:18

Resized the light radius of the fire indicator lights on all hatches from 20 -> 10 to be consistent with the rest of the ship
Adjusted layering on decoratives in Mess Hall. They were drawing behind the stain layer.
Improved signage for Retribution hatch in mess hall to make it clearer that it f***ing leads outside stop opening the go****n door you little s***.
Fixed the depth charge launcher. I had forgotten to link it to the loaders. Thankfully no one noticed until I did.
Adjusted layering of objects near Command Room ladder so that they no longer draw in front of people on the ladder.

Ενημέρωση: 2 Μαρ 2021 στις 2:33

Added missing wall cap above Command
Fixed bad layering on several bulkhead pieces and the guide light label in the med bay
Extended catastrophe timers on reactor from 8/25 fire/meltdown -> 15/30. Hopefully this prevents the thing from killing every engineer whenever you hit a natural formation with more than 1 normal rod worth of fuel inserted.
Better-centered the labels and lights on the armory sign and command sign
Fixed erroneous layering on upper nacelle engine sign
Battleshort system and grid volatility now flavorfully report to chat. Should increase overall player awareness of what the thing does and how it's affecting the ship.
Changed reactor layer to be above all the hidden components behind it
Fixed inconsistent layering on the labels in the ballasts, which was causing several of the letters to appear discolored
Brought grid volatility indicator lights forward in front of the damage control monitors to increase visibility
Added a rubber duck to the D ballast
Possibly fixed a rare error in the Battleshort system where one lever would falsely report its status as engaged, even when that state is invalid. tl;dr I ran Jlobblet's Circuit Resolver thing.

Ενημέρωση: 24 Φεβ 2021 στις 2:50

Several guide lights on the Gunnery, Engine, and Armory lines changed from .510 depth (incorrect, drawing above player) -> .710 depth
Emergency lights above damage control monitors changed from .500 depth -> .700 depth
Centered emergency light above alarms in central DC because it looks better that way
Guide light lines in medical changed from .840 depth (incorrect, drawing above bulkhead door) -> .841 depth

Ενημέρωση: 17 Φεβ 2021 στις 20:24

Fixed several spriting errors introduced in the previous update.

Ενημέρωση: 17 Φεβ 2021 στις 15:50

Flood alarm lights were not shaded to match. Corrected color.
Added switches to toggle the fire and flood alarms. They're in the command room on the alarm panels.
Updated Grid Volatility displays ship-wide to be more visible
Locked O2 rack in lower dive prep, small O2 racks in upper dive prep, and all "O2" racks in both damage control rooms

Ενημέρωση: 17 Φεβ 2021 στις 2:06

Tagged as a Submarine in the workshop now