Arma 3
UKNoppo's THE ASSAULT
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Update: 3 Sep, 2021 @ 2:08pm

Thanks for your comments and feedback.

Added
BONUS QUICK FACTIONs
> French (1940): As requested by dredd.. Units are mostly realistic, but I did have to compromise on assets (aircraft, tanks etc) to keep the number of mods low. These could have gone in the HISTORICAL FACTIONs, but I have reached the maximum number of buttons that I am allowed in the GUI Editor! I can only add more FACTIONs by taking others out!
> French WW2 Resistance.
> Star Wars: Rebels: (woodland/desert/winter). Empire: (normal/winter/scouts). Independent: Manadalorians
> Warhammer 40K: Valhallans, T'au, Chaos (not the same as I added last week :P )
> Operation TREBUCHET: UNSC (woodland/desert/winter), Insurgents, URF
> Nassau 1715: Britain, France, Spain, Pirates.
> More factions coming. Suggestions welcome.

Fixed
> Bug where the 9th member of your squad would sometimes look like an enemy unit.
> Made the script for saving vehicles in the VIRTUAL GARAGE better, now T'au (WH40K) vehicles can be used!

Experimenation
> SW Opposition requires ACE, this means when you are hit you often fall unconscious instead of being killed. In my opinion this breaks the flow of THE ASSAULT. I've added an option to turn this off.

Update: 25 Aug, 2021 @ 9:38am

For some reason the new image did not appear when I did the update earlier today... second time lucky!

Update: 25 Aug, 2021 @ 9:21am

Thanks for your comments and feedback.

Added
> Boer War: HISTORICAL QUICK FACTIONs
> Warhammer 40K: Chaos BONUS QUICK FACTION
> Operation TREBUCHET: ODST and Insurrectionists BONUS QUICK FACTIONs
> More factions coming. Suggestions welcome.
> As requested by PsychoThruster and bissonlulu8 there is now the option for enemy units to spawn double the default distance away (default between 175 - 200m, optional between 375 - 400m)

Fixed
> Thanks to Cpt.Genitals for pointing out the unit you create to start the game needs to have a map. I've added a script to add a map to the unit if they don't have one.
> Improved the script for switching to support vehicles. There were some problems caused by allowing team switching to any of the crew which I added last week. Hopefully these are now resolved. I'll keep testing.

Experimenation
> I've been playing around with Space Marines, Spartans and the Covenant and found heavily scripted units don't work with THE ASSAULT. The game saves your load-out using BIS_fnc_saveInventory, when it loads the inventory using BIS_fnc_loadInventory the scripting gets corrupted, with some strange effects. It's a shame because they are cool units.

Update: 19 Aug, 2021 @ 3:30pm

I hope I remember everything! Thanks for your comments and feedback.

Added
> As requested by Fruits847 added Kosovo War to the QUICK FACTIONs
> Added BONUS QUICK FACTIONs including Vanilla, GLOBAL MOBILIZATION (requested by Hanss), RHS Russian Woodland units, Siberian Guard RHS Russian winter units, Warhammed 40K units (thanks for introducing me to WH40K THE REAL JEFF BEZOS. I'm going to add more, but I might need to rebalance them as they are really hard!). More factions coming. Suggestions welcome.
> As requested by Iced Lenin you can now design four enemy units - one riflemen and three specialists (one more specialist than before)
> As requested by Bigg Gunny Wiggin you can now turn off the hint bar (in the top right). You can also turn it on/off via ASSAULT OPTIONS during the game.
> As requested by Coda you can turn off the pop up when your reach the top kill streak.
> Coda wanted to be able to move to any position in a support vehicle. You can now do this by teamswitching. This is not a perfect solution as you can't still drive the vehicle from the gunner/commander/turret position as you would by moving position using the Action Menu. l will try and improve it.

Fixed
> Thanks to The Big Dog for pointing out a problem with paradropping, now fixed.

Update: 11 Aug, 2021 @ 9:20am

When you reinforce exisiting units will now stop and wait for you and your reinforcements to arrive instead of falling back to join you, potentially exposing them to enemy fire.

Support vehicles must now have at least one seat, i.e. drones cannot be selected in the VIRTUAL GARAGE.

It is now possible to increase support duration up to 90 or 120 seconds in the options menu (thanks to Coda for the suggestion).

Update: 3 Aug, 2021 @ 11:19am

Update: 3 Aug, 2021 @ 11:14am

Update: 2 Aug, 2021 @ 5:40am

Update: 2 Aug, 2021 @ 3:05am

Update: 2 Aug, 2021 @ 2:01am