Arma 3
Wicked Lands - Chernarus Redux
Εμφάνιση 11-18 από 18 καταχωρίσεις
< 1  >
Ενημέρωση: 13 Ιουν 2021 στις 14:48

Ενημέρωση: 13 Ιουν 2021 στις 14:14

Click the link below to see the changelog:

https://drive.google.com/file/d/1a1dzjClkw5RehfYJ4FAAD2X0Eo8Y_rLs/view?usp=sharing

Ενημέρωση: 25 Φεβ 2021 στις 19:25

FIXED:

- Removed the cash symbol from the status bar, due to flickering issues associated with having a large amount of banknotes
- The trader camp on Chernarus wasn't enterable

TWEAKED:

- Added a safezone to the trader camp on Chernarus
- Changed the frequency of updates associated with George Floros's status bar script (you could notice a small increase in performance from this change)
- Disabled saving (use VA & INIDBI2 for persistency)
- Optimized the Gear Pool:
Removed yellow chemlights
Removed blue, green, and red smoke grenades
Removed some uniforms & vests (just a small amount of vanilla, CUP, and Ravage items)
Removed a few CUP weapons (CUP team: Please stop changing classnames, for heavens sake)
Removed weapon flashlights (AI can still have them occasionally)
- Made the traders at the trader camp on Chernarus invincible
- Slightly nerfed zombie's vision
- Updated the pictures for both the workshop and loading screens

Ενημέρωση: 18 Φεβ 2021 στις 16:45

Added:
- Majestic Iranian Kebab & Andrea's "Moving Stacks" script. Keybind is Left CTRL + Left Click, then drag the items (an EXTREMELY useful script for transferring banknotes)

Fixed:
- Forgot to include an essential file for time acceleration in the prior update

Tweaked:
- Lowered the money bonus for bandit kills
- Updated the survival guide to include the keybind for the moving stacks script

Ενημέρωση: 17 Φεβ 2021 στις 21:57

Added:
- JakeHekesFists' time acceleration parameters (there's individual parameters for daytime and nighttime)
- Money reward script for zombie kills (WIP, this feature is subject to change)
- George Floros' money reward script for bandit kills (OPFOR Raiders and Renegades only)

Tweaked:
- Increased the timer for George Floros' cleanup script
- Removed Bohemia Interactive's garbage collection (George Floros' cleanup script will now handle dead bodies. Now items, dead bodies, and empty groups are all deleted at the same time)
- Removed CUP vehicles from the vehicle rewards list (for JakeHekesFists' dynamic missions)
- Set "Player" status to "Playable" for some of the player slots (should resolve some issues including one where only the host is able to do certain actions, such as refueling vehicles)

Not included in the actual update, but I also updated my Vandeanson's Apocalypse settings. You can find them here: https://pastebin.com/L58DejZZ.

Ενημέρωση: 8 Φεβ 2021 στις 18:55

- Added Bohemia Interactives' garbage collection for bodies (players now have more time to get back to their bodies and recover their gear after death)
- Added George Floros' cleanup script (only for items and empty groups)
- Disabled Ravage's clean up system
- Lowered the amount of global zombies
- Lowered zombie hit damage
- Removed time acceleration from mission parameters, as it wasn't working (it was confirmed to be working last time I tested it, although I tested it using an older version of Ravage. If you want time acceleration, you can install the missions, then set your desired time accel in the "Settings" module)
- Updated the survival guide

Ενημέρωση: 1 Φεβ 2021 στις 11:20

Ενημέρωση: 31 Ιαν 2021 στις 21:22