Arma 3

Arma 3

Wicked Lands - Chernarus Redux
Zobrazuje se 1–10 z 18 položek
< 1  2 >
Aktualizace: 31. čvc. 2022 v 9.05

ADDED:
- Added George Floros's color corrections script. Color correction is disabled by default, but it can be enabled on the mission lobby screen by clicking on the mission parameters button (the "Realistic" one looks pretty good)

TWEAKED:
- Disabled physx interactions for zeds attacking vehicles
- Lowered the timers for both the invasions and AI missions
- Removed a few vehicles from the vehicle spawn list (the bus, one of the really old-looking cars, the ural truck, and a few others)
--------------------------------------------------------------------------------------------------------------------------
- Removed the following weapons and items from BOTH the gear pool and AI loot lists:

AWM (sniper rifle that uses .338-caliber ammo)
AS50 (sniper rifle that uses .50-caliber ammo)
G22 (sniper rifle that uses .338-caliber ammo)
M107 (sniper rifle that uses .50-caliber ammo)
M240 lmg
Mk200 lmg
MP5SD6 (silenced smg that uses .9mm-caliber ammo)
GM6 sniper rifle (the base game sniper that uses .50-caliber ammo)
KVSK sniper rifle (50-caliber russian sniper rifle)
LRR sniper rifle (the base game sniper that uses .408-caliber ammo)

Bergen backpack
Carryall backpack
Coyote backpack
Respawn backpack

You won't find these weapons and items as either found loot OR AI loot anymore. They're still available for purchase from their respective traders (except for the mk200 lmg)

^^^ You can still find them as spawned loot if you're using Vandeanson's Apocalypse's dynamic loot system, as well
---------------------------------------------------------------------------------------------------------------------------

Aktualizace: 21. čvc. 2022 v 9.30

FIXED:

- Added in another magazine classname to the weapon trader that I forgot to add in before


TWEAKED:
_____________________________________________________________________________________________________________________________________________________________________________________________________________________
- Edited the dynamic weather script (randomWeather2). Here's the list of changes:

Added a new starting weather option, "Rainstorm", to the parameters screen in the mission lobby
Adjusted the amount of rain and fog weather patterns <--- It will still get rainy and foggy, but I removed "slight rain" and "dense fog". I believe that the "dense fog" pattern was possibly responsible for the fog line bug
Removed wind from the script entirely (wasnt necessary at all)
Potentially fixed the fog line bug (didn't encounter it during testing, but PLEASE report if you still see it)
_____________________________________________________________________________________________________________________________________________________________________________________________________________________

- Increased the amount of time player bodies stay on the ground before despawning, to 45 minutes per body <--- Final adjustment, for real this time

Aktualizace: 9. čvc. 2022 v 7.39

This isn't a big update, just needed to change a few things.


ADDED:
- Added a server restart warning script, but it needs to be manually activated by unpacking the .pbo mission file (read online on how to do this). Obviously, this script is for running the mission on a dedicated server.

TWEAKED:
- Increased the amount of time player bodies stay on the ground before despawning (roughly 30 minutes per player body) <---- final adjustment
- Increased the price of certain weapons at the weapons trader
- Removed the moving stacks script (that allowed you to shift+click on items to quickly move them between containers). It was too buggy and had performance issues.
- Slightly increased CHBN nighttime brightness <---- final adjustment
- Updated the survival guide



- Updated to the latest version of ArmA 3 and Ravage

Aktualizace: 15. říj. 2021 v 22.27

Forgot to include some files as part of the last update. I deeply apologize. What happened was I was doing testing last month, and assembled a folder full of every file and folder necessary for the update. Well, I accidentally forgot to include the aforementioned files in this folder, even though I was doing my testing with said files. Sorry to make things confusing.

TLDR: I effed up and forgot to include some very important files. Sorry.

Aktualizace: 15. říj. 2021 v 9.36

- Updated to the latest version of Ravage. Bye bye goggles and crap spawning on zombies.

My version of Ravage refused to update to the latest version last night, which is why I'm just now pushing this hotfix.

Aktualizace: 14. říj. 2021 v 18.36

Added:
- Added a take money script, so you can now take hals money from dead players (including your body after you die)
- Added George Floros's ambient environment script to Chernarus and Taviana

Fixed:
- Fixed an issue in George Floros's ambient environment script
- You could give money to dead players

Tweaked:
- AI & zombie bodies are now deleted more often
- AI bodies at missions & invasions are no longer handled by GF cleanup, so the bodies now only despawn once the mission or invasion is complete
- Major overhaul of the trader shops; adjusted the prices and stocks of several items, including most weapons and items
- Changed GF cleanup player check to a variable, since player bodies were getting deleted prematurely (it was working properly on my end, at the time)
- Hals money is now LOST upon death, but PERSISTS upon mission restarts
- Increased the amount of money players get from killing bandits
- Lowered the exclusion distance for body and item deletion, excluding player bodies (for better performance)
- Lowered the probability of a weapons crate that can spawn at the NWAF compound on Chernarus
- Ravage money items (banknotes) are now worth 20 dollars (hals money) each
- Removed the CZ 584 from the weapon trader's shop, due to a bug that occured after holstering the weapon
- Player bodies have a guaranteed twenty minutes before they despawn now, lowered from thirty


IMPORTANT: GRAD and trader safezones are still being looked into. I decided to update before these two features were completed, since a few of the above things really needed to be addressed ASAP.

Aktualizace: 14. říj. 2021 v 18.30

Aktualizace: 23. čvn. 2021 v 22.12

- Dead body deletion is now handled by two seperate scripts/systems (one for AI, one for players)
- Lowered global zombie count to 50 (final adjustment)
- Player bodies now won't despawn for 30 minutes after death, no matter what
- Removed the Apex dlc rpg from AI gear lists, replaced with CUP's rpg
- Removed the Apex dlc rpg from the weapon trader's shop
- You can now redeem Ravage banknotes at ANY trader on the map
- Removed Skalisty Island respawn points

Aktualizace: 23. čvn. 2021 v 21.50

- Dead body deletion is now handled by two seperate scripts/systems (one for AI, one for players)
- Lowered global zombie count to 50 (final adjustment)
- Player bodies now won't despawn for 30 minutes after death, no matter what
- Removed the Apex dlc rpg from AI gear lists, replaced with CUP's rpg
- Removed the Apex dlc rpg from the weapon trader's shop
- You can now redeem Ravage banknotes at ANY trader on the map

Aktualizace: 16. čvn. 2021 v 1.54

- Added the mine detector to the items list at the Gear traders
- Increased the value of Ravage banknotes to 10 hals funds (the new currency)
- Fixed the give money script (thanks SlayNoMore <3)
- Fixed timing of the random spawn position script, so INDIBI2 should save player position properly again
- Lowered the HALs vehicle distance to 10 meters, so vehicles will now have to be closer to traders in order to sell items out of them