ARK: Survival Evolved

ARK: Survival Evolved

More Kaiju Mod
Showing 141-150 of 335 entries
< 1 ... 13  14  15  16  17 ... 34 >
Update: 6 Feb, 2022 @ 12:04pm

NOTE: Most of the lore you get now is outdated as I have greatly revised the actual story with the kaiju as I have actually you know... somewhat actually fleshed out a plot, but I\'ll revise the in game lore once I\'ve actually written the story out to the point where that specific kaijus backstory is established.


- Add code for more visual cues on kaitans phase appearances.
- Increased kaitan primes punch range.
- King reptar is now immune to wipeout from kaitan prime.
- Kaitan shoulder barge damage from 325 to 575. Making the attack much deadlier
- Increased damage on all of kaitan primes attacks, especially on his ground punches and heavy attacks. The advancing claw slash now hits much harder due to its long wind-up.
- Wipeout AOE damage range increased from 18000 to 21000.
- Wipeout base damage from 15000 to 22000. Making it still deadly for kaiju who are immune to the main wipeout attack if they still get hit by the attack in general.


- Fix gaias other fist fire.
- Gaia summons more frequently now.
- Each phase gaia gains far more damage now, in phase 5 her damage should be around 3-4x higher than phase 1
- In phase 5 gaias health recovers constantly much faster now.
- Direct clap base damage from 2000 to 15000 since buffs dont increase its damage in later phases. Also due to the long wind-up, getting hit by the clap directly sucks now, as it rightfully should.
- Close clap damage from 500 to 4500.0 for the same reason.
- Increased gaias summoning chance.
- Gaia healing ability cooldown from 500 to 700 seconds and only heals 10% of her max hp to prevent her from being unkillable at higher levels. It should no longer be a fight ender and shoud be more of an annoyance mechanic that extends the fight length, as it was originally intended to be.
- AOE of Gaias arms hitting the ground from 400 to 600 damage, as it does not scale with melee.
- Far range clap damage from 150 to 200 damage since it doesnt scale with melee, buffs, or ignore armor, meaning players with armor would survive easily.
- Gaias headbutt damage increased from 800 to 5000 damage twice to heavily punish players and flyers who camp behind her skull.
- Arm smash range increased and interval to 66 seconds from 50 seconds. It doesnt have the AOE, but its meant to start before in range slightly.
- Arm smash due to its long wind-up, increased from 4120 to 5000 damage. It still scales with phases though.
- Charged jumping stomp is now much deadlier, it already deals alot more damage to much smaller stuff, but its damage is now from 1000 to 3000.
- Charged stomps from 1750 to 1900 damage.
- Roar cooldown from 55 seconds to 65
- Gaias spirit bomb from 3000 explosive and direct to 7500 direct and 5000 explosive.
- Gaias breath main projectiles from 100 direct and explosive to 300 direct and 100 explosive. This attack should be as dangerous as the rest of her attacks rather than such signifigantly less.
- Increased all clap range radiuss, slightly on the direct, from 15000 to like 20000 on close, 25000 from 21000 on far, and 31000 to 40000 on lance.
- Gaia code fixed so she now uses her rooting attack. Rooting attack hits with the 600 damage per arm like 10 times for a total of 6000 damage but does not scale with melee.
- Gaia attack ranges fixed.
- Gaias minions spawn further higher level now. Pteras spawn at around 6x the max level cap on your server and emperor quetzals at around 5x, making the emperors EXTREMELY deadly!
- Gaias clap now summons carniflora at 2x your level cap.
- Simplified some code in gaia\'s graphing.
- Slightly increased gaias roar radius.
- Gaia hitbox increased on stomping attacks.
- When gaia retracts her arms out of the ground she will deal damage and launch smaller creatures into the air.
- Doubled soul drain hp drain base from 100 to 200, so it now hits for 400 per second scaling with your own melee rather than 200.


- Gaia now has a proper distancing attack, whereas before while kaitan prime could simply shove even the titanus kaiju out of his way, gaia did not, and while gaia still will not be able to actively launch targets outside of specific circumstances, she can now GUARD and create a barrier around herself while backing up to get some distance!

- At the moment primal gaias minions still always spawn wild, even if you use a cheat tamed gaia in battles, so always use a wild primal gaia in battles.





- Reduces particle effects on ragnaronas blood impact to fix lag when the appendages fire projectiles.
- Attacks now properly ignore armor whereas before I incorrectly set them so that they actually did EVEN LESS damage to creatures with armor.
- A few attacks have their armor ignoring nerfed slightly from initially intended.
- Few attacks now have armor piercing they originally didnt have.
- Titania and gaias rooting attacks no longer do rider direct damage, but they now compeletly ignore armor!

Update: 31 Jan, 2022 @ 5:13pm

NOTE: Most of the lore you get now is outdated as I have greatly revised the actual story with the kaiju as I have actually you know... somewhat actually fleshed out a plot, but I\'ll revise the in game lore once I\'ve actually written the story out to the point where that specific kaijus backstory is established.

- Gaia hitbox increases

Update: 30 Jan, 2022 @ 3:30pm

NOTE: Most of the lore you get now is outdated as I have greatly revised the actual story with the kaiju as I have actually you know... somewhat actually fleshed out a plot, but I\'ll revise the in game lore once I\'ve actually written the story out to the point where that specific kaijus backstory is established.

- Owl beast and horus share the same model now.
- Apex startles faster now.
- Callistos ursa minor dont use unique model now.
- Kaitan Prime now has a spawn animation.
- Kaitans eyes are now red.

Update: 27 Jan, 2022 @ 1:59pm

- Attempt for it to properly update....

Update: 25 Jan, 2022 @ 6:31pm


- Gaia boss health from 2 million ==> 2.2 million.
- fix kaitan prime camera

Update: 23 Jan, 2022 @ 7:32am

- kaitan tail whip fix
- normal radiation debuff no longer drains stamina. No longer drains % of hp.
- Fixed fenrirs minions taking more damage when in a pack and fenrir itself as well.
- Fixed fenrirs particle socket.
- Minions now despawn after 450 seconds.
- Bigger titan also despawns after 450 seconds making beastalion harder to tame. Exception being termintants.

- Increased kaitans hitbox more.
- Further increased kaitans prime capsule HEIGHT hopefully to help super godzillas attacks land easier.
- Kaitan prime breath projectile timer nerfed
- Increased attack destination distance for kaitan prime.
- Kaitan prime hp per level reduced to around same as a wyverns.
- Beastalions rocks travel further and faster.
- Beastalion snipes from further away now and both him and colossalus target flyers better now.
- Added turret mode to beastalion.
- Beastalion AI now throws its smaller rock at closer range.
- Beastalion isnt immune to knockback anymore. Very resistant, but very high or mass ignoring attacks will still send him flying back.
- Made beastalion much slower, slightly when walking and much more when running.
- Termintant acid now already sets the damage DOT which scales with melee so that the pool still correctly does damage even AFTER the queen dies.
- Bigger titans now eat good 5000x faster when asleep. (nerf)

- Removed % based drain from radiation debuffs, hollow quarry poisoning now drains -10 hp per second, a massive amount very quickly instead of a %.

- Fenrir now has a startled animation.
- Fenrirs ice breath is its own animation now. No longer sweeps around but shoots straight forwards and shoots much longer.
- Fenrir can no longer jump when lunging.
- Fenrirs howl is much louder now and can be heard from further away.
- Fixed behemoths fireball explosion head AOE
- Kaitan prime now shows physical changes per phase.

- Initial steam debuff from colossalus only nerfs damage by 25% and increases damage taken by 40% now instead of 100% damage taken increase and 75% reduction.
- Removed % hp drain from steam debuffs

- Goliath now has the crafting stat which cannot be leveled at 300%, maybe this will make him cook/smelt faster?
- Nerfed beastalion and goliath speed level ups.

- Horus\'s fire roar attack now is also a melee attack, pushing back creatures too close to him. Base 220 damage.
- Spawning animations for behemoth.

- Sasorasu bleed is no longer OP amounts. Now inflicts a singular bleed which has base 15 damage and scales with melee that lasts 23 seconds.
- Jaegers sword now inflict that same bleed rather than carno bleed
- Can put tek gigamoth in lower power mode now. Kind of like sitting but custom coding so its not as complex.
- Exo-Jaeger fixing attempts?
- Exo-jaeger can switch between jump heights with Shift+Lctrl.
- Tripled exojaegers laser range and increased ai usage range while decreasing min range. Beam damage buffed from 8 to 10 tick damage.
- Tek gigamoth right click cooldown almost removed. Heavily increased attack knockbacks and disabled fleeing AI. Slight buff to damage. Left click attacks quicker now.
- Tek gigamoth can spawn higher than the server level cap and will no longer spawn at lower levels.
- Fixed jaegers doing 2x the damage they are supposed to when tamed.
- Albino sasorasu now properly has 15% higher damage than the other non-boss variants.
- Exo now shows damage indication.
- Fixed up some of kaitans code and re weight painted chestpiece.
- Slight increased tek gigamoths base stats.
- Tek gigamoths turn faster in combat when AI controlled. And now insulate riders.
- Added a min tame level to sasorasu (lvl 50) and primordial (lvl 80)
- Carniflora use sasorasus bleed now.
- Somewhat fixed hitboxes so that gaias arms are hitboxes?
- Swatted no longer prevents jumping

- Kaitan primes two handed smash now deals 5x damage to anything under 1000 drag weight. And deals an extra 5x to anything under 200 drag weight and inflicts the crushed status effect.
- Kaitan primes footstomps now deal 2x damage to anything under 550 drag weight.
- Kaitan primes tail whip now has 3x knockback on anything falling or flying. It also dismounts flyers.

- Valsts holy fire debuff now ticks for base 30 damage but scales with melee rather than size.
- Valsts special fire damagetype now also has an additional bonus dealing 2x damage to corrupted creatures.

- Titania remodel. and new animations.
- Buffed titanias attacks damage.
- Titanias rooting down attack now also spawns a barricade of 9 trees in front of her, each with 15000 health (takes 3x damage from fire), to block opponents path.
- Nerfed shimmerwing base damage from 50 to 42.
- Titania rooting attack cooldown buffed from 20 to 33 seconds.

- Xenonia can no longer bury with passengers. Can still with riders.


- Gojiran tek saddle is one mesh now.

- Fenrir\'s lunge now inflicts a variant of the sasorasu bleed, but it deals base 35 damage rather than 15. and lasts only 10 seconds
- Aim offset for wutoulong.


- Added chibis:
Kaitan: Gives huge armor buff to player, allies get a weaker but still quite powerful armor buff
Wutoulong: Grants slightly higher damage to player, decreased consumption of water, stamina, hunger. Loses torpor quickly. Same for allies but slightly less damage.
Gaia: Regeneration buff and slight resistance for player, weaker regeneration buff and slightly less resistance for allies.
Titania: Immunity to poisons for player and allies.

Update: 2 Jan, 2022 @ 12:20pm

- Kaitan prime hitboxes fixed.
- Added dialogue for kaitan beforehand for some more of the titanus kaiju.

Update: 26 Dec, 2021 @ 11:21am

- Kaitan prime changes
- Gaia and Kaitan now may behave differently when near eachother...
- Increased gaias size to forest titans actual size (dont freak out if your gaia actually becomes giant next time you log on)
- Increased gaias speed and hitboxes, etc to match her new size
- Increased gaias capsule size and adjusted camera
- Gaia maximum produced items in inventory doubled for berries. All resources are now produced much quicker except medical brews which take 2-3x longer, berries are now created every 15 seconds rather than 60.
- Gaias trample damage is now graphed rather than natural, deals a flat 300 damage in a radius when she takes a step or on some attack animations and turning. Can now trample up to 500 drag weight opponents.
- Added trample damage to xenonia.
- Adjusted xenonias swim threshold
- Adjusted some of xenonias animation speeds and sounds.
- Xenonia level up animation removed.
- Most ark creatures will not target xenonia anymore.
- Added more dialogue to xenonia.
- Adjusted sounds on akuky ry so its not so loud.
- Added new icon for xenonia.

Update: 21 Dec, 2021 @ 6:59pm

- Attempt to fix primes hitboxes?
- Ragnorona can now boost up while falling at the cost of stamina. Switched screech alpha to O.
- Kaitan prime roar no longer makes creatures take knockback, instead it acts identical to his punches and shockwaves now, knocking them into the air.
- Fenrir no longer attempts to pick up creatures that he cannot carry.
- Horus AOE debuff ability not done through a state now and through his own actual code. Pulse now hits multiple times and no longer relies on a cooldown buff
- nerfed gaia minions to deal carno bleed.
- Gaia soul drain now works properly, and no longer caps out on damage. Base damage per drain is now 25. Ignores armor.
- fix sasorasu resizing character (primordial)
- Burnt no longer caps but also no longer deals % damage. Ticks for 30 damage rather than 20 now and no longer has % drain.
- Xenonia more dialogue now when you dismount

- Disable linux support for the mod for the same reason as my other mods.

Update: 6 Dec, 2021 @ 6:15pm

- Some updated for future stuff.