Arma 3
Realistic Driving Terrains
Mostrando 41-50 de 77 aportaciones
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Actualización: 10 JUL 2021 a las 1:35 a. m.

v4.00 c
1. updated test hint: will show the classfication of current surfacetype. Helps players config parameters more effeciency.

Actualización: 6 JUL 2021 a las 6:49 a. m.

v4.00a
1. optimized map compat Sangin.v4

Actualización: 30 JUN 2021 a las 7:17 a. m.

v4.00a
1. optimized code. Should support most maps now, both supported and unlisted maps .

Actualización: 27 JUN 2021 a las 8:17 a. m.

V4.00
1. fixed a serious bug: global effect command duplicated run bug.
2. updated package. 1 supporting all maps.
3. code optimized.

Actualización: 5 ABR 2021 a las 1:25 a. m.

v3.00 h
New support map: Northern fronts
Fixed: fixed some bug.
Tweaked: fuzzy recgonization surface type code.

20210606:
fixed the bug : no entry rhs_truck.camouflage. in RHSAFRF compact pack.

Actualización: 3 ABR 2021 a las 3:01 a. m.

fixed some code.

Actualización: 3 ABR 2021 a las 1:29 a. m.

v3.00f
Compressed cup compat packges into the main package.
Added a lot more supported maps.

Actualización: 1 ABR 2021 a las 7:31 a. m.

3.00e
tweaked: fuzzy surfacetype recoginization code optimized.
new supported maps. see detail in standalone compat version link.

Actualización: 1 ABR 2021 a las 3:25 a. m.

v3.00d
Fixed : fixed some code bug . Thanks to "Andrej М" from youtube.
New support maps: pls check the Realistic_Driving_Terrains_extend_standalone version link below
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2423158675

Actualización: 31 MAR 2021 a las 3:24 a. m.

v3.00c
new supported maps : X-Cam_Taunus, Project Buckler
fixed: fixed bug that wheel damage trigger frequency was too high . Wheels are not so easy to get damaged now.
fixed: quad bike on road detection fixed. isonroad command must be excuted as " isonroad ( position xx ) " instead of "(isonroad xx)"