Open Hexagon

Open Hexagon

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Update: 20 Dec, 2021 @ 8:28am

- Added new Level - Gateway.
- Updated PolyWall syntax.

Update: 20 Dec, 2021 @ 8:13am

Linux symlink test.

Update: 27 Nov, 2021 @ 2:04pm

- File paths are now relative.
- pathconfig.exe has been removed.
- reader.lua now uses binary reading.
- base64.lua has been removed.
- Reorganized file structure.
- The Scrap Boy, TI-84 0x, 15 Sorting Algorithms, and Halcyon no longer wait 10 seconds before starting.
- 15 Sorting Algorithms now displays the sort number instead of the time.
- Super Plausible Level now uses new PolyWall scripts.
- Incongruous has been revamped and uses new PolyWall scripts.
- Orbitum
- - Hyper Jump now destroys all objects on the player level when ending.
- - The powerup sound has been extended slightly
- - Now uses new PolyWall scripts.
- Verso
- - Effects have been turned down to reduce lag.
- - Rebalancing and refined difficulty.
- - Now uses new PolyWall scripts.
- Xiketic
- - Effects have been turned down significantly to reduce lag.
- - Now uses new PolyWall scripts.
- Lots of bugfixes.

Update: 21 Jul, 2021 @ 7:25pm

- Added new level - Xiketic
- Verso has been rebalanced

Update: 10 Jul, 2021 @ 2:10pm

- Added an exe file at the pack's root level. Run this to configure file paths for movie levels. Movie levels will prompt you to run this file if video data cannot be found.

- Minor bug fixes

Update: 10 Jul, 2021 @ 1:57pm

- Test Upload

Update: 18 Jun, 2021 @ 2:28pm

- Uploaded wrong version on accident. This one should be correct.

Update: 18 Jun, 2021 @ 2:18pm

- Super Probably Level increment bug fixed
- Verso has new music time segments

Update: 12 Jun, 2021 @ 5:36pm

- Added new level - Verso
- On movie levels, the sync time has been increased to 10 seconds for all. You can now hold LCTRL before starting movie levels to increase the sync time to 30 seconds.
- Levels have been reordered. Movie levels without gameplay have been moved to the end of the list.
- !Euclidean and :.' now have more difficulties.
- Orbitum now has 2x difficulty which enables random level generation right at the start instead of starting on level 20.
- Various bug fixes.

Update: 10 May, 2021 @ 5:36pm

Rebalanced patterns and straightened up some messy code for Orbitum