Left 4 Dead 2

Left 4 Dead 2

True CT Playermodels (L4D/L4D2)
Viser 1–4 av 4 bidrag
Oppdatering: 20. juni 2021 @ 1.06

Version 4.0

- Modified bone weight values on the FP arms. FP arms should now bend appropriately. (Forearm, Upper Arm) The original weight paint choice (Entirely Forearm) was to counter animation bugs pre-TLSU.

This isn't necessarily an intended update, I had better FP arm files ready to go, so I tested them, recompiled them to be sure, and packed them up here.

Oppdatering: 26. feb. 2021 @ 0.43

Version 3.0

Small LSU friendly changes:

- LSU Bill has happily donated his "definebone" list to our fellow survivors. While the previous update unified all "definebone" parameters and values, there were technically some "missing" bones not necessary for basic movement that the newer animations utilized. This is due to the parameter list being originally founded from older models. Since all survivor mesh smds were also created with Pre-LSU-Bill's skeleton as a base in its original pose, it was a matter of copy n pasting the new parameters and values to all 8 QC's for compiling. Survivors should now grab slides on guns, open grenade launchers, and perform smaller, originally unnoticed missing details.

Oppdatering: 25. feb. 2021 @ 17.34

Version 2.0

Organized and cleaned my QC files back at home so I can easily update these models with clean changes

Minor updates with this reupload include:

- Rescaled, new incapacitated VGUI images
- Unified the "hbox", "bbox", "definebone", "bonemerge", "attachment", "illumposition", "eyeposition" parameters and values for all survivor world models to be the same (other values/parameters such as phys values and smd files were already unified, these however were not)

Oppdatering: 12. jan. 2021 @ 11.16

Version 1.0

- Release