ARK: Survival Evolved

ARK: Survival Evolved

Ark Un-natural Evolved Mod (Aka Ark Macrocercodraco mod)
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Update: 24 Feb, 2021 @ 2:33pm

- Doubled damage on almost all dragon hunter hermitaur attacks to make him properly boss statted
- dragon hunter hermitaur left click changed from small to stone damage type
- infected wound lasts 8 seconds rather than 5
- color and ability changes for quetzaldracken
- fixed spino ragdolling?
- buffed skliricerato tail whip knockback
- fixed quetzaldracken AI
- slightly increased werewolf base health
- stego can no longer attack while moving, sorry but it actually became broken OP lol
- made chomped debuff particles smaller

I need to stop making the mod private on accident

Update: 21 Feb, 2021 @ 8:44pm

- Fixed buff names and buffs themselves

Update: 21 Feb, 2021 @ 10:27am

- Fixed engrams

Update: 21 Feb, 2021 @ 9:31am

- added Rex, Stego, and Carnos will list changes later
- New taming method for macrocercodraco
- made dragon hunter untameable and properly made it a boss, as well as giving it huge damage reduction from attacks
- made anky's knockback resistance higher
- made skliriceratosaurus, macrocercodraco, and all the colossus immune to the chomped debuff




REX:
- attacks faster when unmounted, bite now inflicts a chomped debuff which raises torpor, drains stamina and oxygen and a tiny bit of health
- increased speed and knockback resistance
- roar is now a proper stun, as well as a toggleable attack, cooldown reduced, and can stun anything carno or smaller.
- C is now an attack that hits multiple times rapidly, gives rapid regeneration upon eating a corpse. Low damage
- reduced cooldowns on roar
- added death animation



CARNOTAURUS:
- removed obnoxious stomping sounds
- left click damage nerfed from 35 to 33, no longer penetrates armor
- AI attacks faster now and from farther away
- increase AOE
- no longer needs a saddle to ride on it when it is tamed.
- I dont think these ones will ally with yutyrannus in the wild since its not a childed BP...
- increased run speed, wild and tamed should be same speed now
- right click is the headbutt, has a cooldown and damage nerfed from 35 to 28, costs stamina to use. Has good knockback and penetrates armor rather than bleed now.
- made carnos spawn in more vibrant colors and different kinds of colors now
- changed AI targetting radius to be farther
- AI will now have a 8 second cooldown for headbutt
- AI will now use the bite against opponents closer and smaller than it.


STEGOSAURUS:
- slight size increase
- made it possible for stegos to attack while moving
- stegos will use attacks from farther away
- stegos will now use 3-4 tail swipes than a tail impale unlike vanilla ones which do 1 tail swipe 1 impale.
- stego knockback resistance drastically increased


Update: 20 Feb, 2021 @ 10:03am

- removed some stuff and fixed some stuff
- brachi now can run and left click changed to a bite. Damage is heavily nerfed to only around 20% of the original tail whips damage, but can be used while moving.
- increased brachs knockback on all attacks
- increased brachs speed (thank you diplo for being the only sauropod with a toleratable run animation)
- brach stomp now is same damage type as anky and slows targets

Update: 19 Feb, 2021 @ 4:01pm

- added skliriceratosaurus (tough horned lizard)




- added microsklirirex (small tough king)



- nerfed macrocercodraco's attacks and attack speeds
- added custom particles to macro
- made macro's immunity to scp bleed taken away
- made macro's roar affect creatures with lower drag weight than rex
- made macros other attacks also damage stone
- made macros turn radius bigger
- made macro's hp level ups a bit less
- made macros torpor much lower
- made dodoterroraptor immune to knockback
- made colossus spawn less
- made giant rat hitbox bigger
- quetzaldracken remodel and bug fixes. temporarily changed AI to be more passive and also temporarily removed breath attacks still will not naturally spawn
- fixed macrocercodraco's attacks
- deafened stun time from 30 seconds ==> 8 seconds and causes creatures afterwards to flee for 15 seconds
- deafened cause enemies vulnerable 2x ==> 3x
- macrocercodraco bite now inflicts draconic bleed, making enemies take a flat 5 damage per second for 5 seconds while also making them take 5% more damage
- made this status effect not work on bosses
- macrocercodraco AI update
- removed some scrapped creatures entirely from the mod (as in like i deleted the files)




- added all my creature changes creatures gonna be part of a different mod to this mod (WILL SPAWN ALONGSIDE ARK VARIANTS FOR SOME AND ALONGSIDE EACHOTHER FOR OTHERS, DONT SPAWN EVERYWHERE ONLY SOME SPECIFIC SPOTS. WILL NOT REPLACE ANY CREATURES)

ADDS: (also i know they dont have correct names and are still called trike or bronto, i didnt change them on purpose)

- Styracosaurus: basically triceratops replacement. Small as trike with same stats, changes are the following
==== Can attack while moving
==== Aggros to help neighbors from farther away
==== Less weird AI, will not risk charging up a charge as an AI if too close to enemies like normal ark trike, must be a fair distance away for AI to start charging
==== Nerfed movement speed. But no longer gets a 50% speed reduction on tame (yes you ever wonder why your trike felt slower when you tamed it? because it is)


- Triceratops: Bigger slightly better and tankier triceratops. Fills a different niche than normal trike
==== Can attack while moving. Attacks before in range rather than way after like normal trikes. Also they will attack as fast as they are mounted when unmounted too. Pretty hardcore knockback now. But they do 5 less damage than vanilla trikes (from 35 to 30, yes ark trikes hit as hard as carnos and allos, the difference is that carnivores in ark are literally programmed, YES THEY ARE ALL LITERALLY PROGRAMMED. to take 40% less damage from wild herbivores. no im being serious.)
==== Aggros to help neighbors from farther away.
==== Bigger knockback resistance. Also hp from 350 to 500.
==== Custom rivalry buff. Instead of barely any changes rivalry is proper rivalry now, against normal carnivores like carno wont get rivalry, should be able to kill carno 1 v 1 in wild with around 100-150 hp remaining.) with rivalry gets almost 2x damage buff and 60% damage resistance and small hp regeneration buff + max hp boost like normal. Makes this trike more of an anti-large carnivore meta type creature. But its low damage will hold it back a bit
==== Less weird AI, will not risk charging up a charge as an AI if too close to enemies like normal ark trike, must be a fair distance away for AI to start charging
==== Movement speed slightly increased due to size increase. But no longer gets a 50% speed reduction on tame (yes you ever wonder why your trike felt slower when you tamed it? because it is)
==== Charge BUFFED to be much more worth it. From doing like 5 more damage than its normal attack, trikes charge now does 60-150 damage, YES THATS RIGHT 150 BASE DAMAGE. But cannot be spammed.
==== Drag weight increase. some creatures can no longer carry it


- Ankylosaurus: bigger and stronger and tankier anky. Actually i dont know any reason to pick normal anky over this one
==== Can attack while moving. Bite is now left click and can be used while moving and spammed. Deals only 10 damage though but even the ai can attack super duper fast with it
==== Aggros to help neighbors from farther away.
==== Almost entirely immune to knockback, also reflects back 10% of damage back on attackers (kentro reflects like 30-40% i think) and inflicts attackers with deinonychus bleed (I tested it, its not as OP as you think)
==== Drag weight increased, can no longer be carried by all the things it used to be
==== Right click is tail whip, now also inflicts the trikes slowing effect, pretty heavy damage but has a slight cooldown
==== Movement speed increased due to size increase. But no longer gets a speed reduction on tame. Also turn radius is better now
==== Hp from 700 to like 800 or 900 i dont remember
==== still weaker than a rex


- Brachiosaurus: slightly bigger than bronto. Same stats but some differences
==== No knockback, cannot be knocked back. Does not flee when low on hp. And will attack you if you get too close to it.
==== Aggros to help neighbors from farther away.
==== Has the same tail whip as bronto, but ai wont use it. Also you cant use 1 of its attacks when mounted
==== Now has a front stomp, back stomp, two leg stomp. Front and back do 60 damage each with rather small hitboxes. big stomp deals 80 base damage with a cooldown + stone damage. Back stomp has a small cooldown too
==== Its honestly not too strong, maybe around rex strength now. Its a bit stronger than bronto. Well alot stronger cuz of brontos slow attack.


- Diplo: relatively the same as ark diplo. But plays a bit rougher now
==== LMB can be used while moving, no changes here
==== Now has other attacks, a stomp with very good damage but bad AOE and ai will use it derpily as if playing around and hopping with joy, you know how puppies bounce around and stuff. And a tail whip, VERY BAD radius, hitboxes are along the whole tail but hard to aim. Very low damage but stuns small to medium creatures and has a cooldown. Stomp has big cooldown.
==== Not any other changes

- Spinosaurus: Compeletely different than the ark spino
==== Passive tame and passive too
==== Bipedal. Has much higher base hp now. 1900 now.
==== Will fight other carnivores of all sizes as an AI now
==== Slightly larger in size as well as different swim animations. Better knockback resistance
==== Left click is a bite which stops movement on land. Okay knockback and rather low damage and slow attack speed
==== Right click claw attack, inflicts gnashed and gashed. low damage and has a pretty long cooldown
==== C to roar, very long cooldown and stuns smaller creatures
==== Has a tail spin it can only do in the water. Decent damage but long cooldown

Update: 7 Feb, 2021 @ 11:47am

- Added acceleration and a new attack to macro
- nerfed macros damage
- some of macros move like stomp and tail hit more than once now
- whiplashed now causes you to take 25% more damage.
- defeaned makes you take alot more damage now

Update: 6 Feb, 2021 @ 11:42am

- Polished mod
- removed ravenger, and a few other lower quality creatures (ravenger removed because of the better "version" in SCP mod)
- changes spawns
- nerfed macrocercodraco
- made the existing creatures better quality

Update: 17 Jan, 2021 @ 3:17pm

- Changed Spawns

Update: 6 Jan, 2021 @ 8:46pm

- Test