ARK: Survival Evolved

ARK: Survival Evolved

SCP Evolved Mod
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Update: 9 Mar, 2021 @ 7:33pm

- SCP-953 is now also terrified of bulbdogs and ravagers
- Defeating SCP-3700-2 will now unlock SCP-3700-1 saddle engram
- Defeating the scarlet king will unlock every engram in this mod
- Changed SCP-3000\'s electrocution effects to look less derpy
- SCP-3000 AOE buff changed, see information for full list of changes
- SCP-1000 BP changes. For better stability. No longer has the throwing ability where it throws its rider off, to make gigantopithecus still relevant. But some new mechanics have been added. See information discussion.
- Scarlet King now naturally recieves 30% less damage. However this damage reduction is negated by SCP-999 stunning him. And he will still take 15x damage when stunned
- Changed SCP-953\'s colors a bit
- changed male SCP-659 colorization so that they can spawn black as the main color more often.
- made SCP-093 immune to poop hit.
- SCP-3602 now passively has the liopeurodons luck charm buff. In order for the creature to get the buff after cryopoding all it needs to do is attack.
- SCP-3000 buff reset graphing redone to guarantee it working on servers and not just clients.
- made SCP-3000\'s collision box bigger.
- several SCP\'s can now turn on the spot facing the direction of the camera. The SCP\'s are 096, 093, 2317-K, 4715, SCP-610 (humanoid), 2662, 3700-1
- can now fly underwater with SCP-659


Update: 8 Mar, 2021 @ 8:24pm

- reread SCP-659\'s article, realized I\'m an idiot who should take more than 10 seconds when I read a description for an SCP, and realize wtf kinda diet it has. As such, it now tames off simalier stuff to baryonyx. And instead of spawning in the mountains and stuff like quetzels and stuff, they spawn in the swamp and bog biomes, as well as around lakes.
- SCP-659 now deals extra damage to rodents. Allowing it to deal 2x damage to rollrats with its stomp.
- nerfed SCP-659\'s flight speed.
- fixed SCP-659 being able to ignore its own predator vision cooldown
- SCP-610 stun no longer dismounts you
- 4975 no longer needs saddle to ride
- changed how SCP 4715 gets its rage buffs
- fixed backwards anim for SCP1013

Update: 7 Mar, 2021 @ 8:34pm

- SCP-610-Titan, rex, and normal variant heal faster now.
- Fixed flesh wound debuff not working???
- SCP-2317-K boss variant now uses the titanosaurs damagetype for his stone damage attacks, making him able to demolish structures. (except for his attacks that currently slow down targets, kinda just applies to his punch
- Fixed SCP-3000 attack range and AOE on some attacks due to its TLC kind of screwing up a few ai things. tail whip also inflicts dazed
- can no longer clone the bosses, the alphas, 999, 610\'s, 3000, 3456, 4975, 2662, 250, 1762, 096, 093, the overseer guardian variants of 079, and 1471-A
- slight nerf to 939\'s torpor inducing attack, it seems even with the cooldown high level ones knock things out too easy
- fixed aim offsets on 3700-2 and 610.
- SCP-250 no longer trys to roar and use claw or heavy attacks to harvest corpses
- SCP-4975 no longer tries to use its guillotine cut on corpses
- SCP-4715 no longer tries to use its non-harvesting attacks on corpses
- SCP-1000 no longer uses its other attacks to try and harvest corpses
- SCP-096 no longer tries to use its scream on dead corpses (its already dead just get on with devouring it lol)
- SCP-1013 no longer tries to use other attacks to harvest other than its bite
- SCP-3000 no longer tries to use non-harvesting attacks on corpses
- SCP-3934 will no longer target corpses in the wild (due to their inability to hit things too close to them and their knockback attack not being able to harvest it made them get stuck there till corpse despawned or something else happened)
- must be lvl 15 minimum to passive tame SCP-3934
- buffed SCP bleed damage, still does 5% of max hp over 60 seconds but now also drains 2 health every second for 60 seconds rather than 1
- changed Flesh Wound and Bloodtherhood Icons
- updated flesh projectile particles again
- fixed an issue where SCP-2662 lost hp per level into health when wild.

Update: 6 Mar, 2021 @ 4:20pm

- SCP-3700-1 and SCP-3700-2 get slightly worse level ups per level now. Hp also nerfed from 75000 to 67000
- plans to add the ocordian horseman SCP made (will also be summoned by 3700-2)
- SCP-3700-1 and SCP-3700-2 no longer target corpses
- tameable SCP-2317-K no longer gain 20% extra max hp upon taming
- SCP-2317-K right click arm swing now is a custom damage type which has knockback against large creatures. It also inflicts the triceratops\'s stun debuff, however as a balance this attack no longer harvests corpses and has a cooldown for the rider. This also applies to the untameable variant, to a lesser degree. Also the boss variants spin attack also now works on large carnivores, but the spin remains unchanged on the tameable variant
- Boss variant of SCP-2317-K can no longer attack while moving
- increased spin animation of SCP-2317-K by 15%, so it attacks faster now, though it will shoot less projectiles now too
- fixed SCP-3000 chibi animations
- changed SCP-1762 model
- SCP-682 can now do the triple bite when moving and in water
- SCP-682 should not try to launch around when harvesting now
- decreased knockback on SCP-682 headbutt
- increased slam aoe for SCP-4715
- removed ragdoll from SCP-4715 death
- new particle effect for flesh wound
- new textures for SCP-4975
- updated SCP-093 textures
- SCP-4715 buff only gives 4% more melee damage now
- 2 new attacks for SCP-610-Dominum
- updated the ai for some SCP\'s regarding harvesting beheviours
- SCP-2662 stomp now has knockback on larger dinos
- made the camera better for SCP-610-Titan
- BE WARY OF LEAVING FLESH THAT HATES IN SCP-610\'S INVENTORY NOW, THEY WILL AUTO CONSUME IT AS THEIR TOP PRIORITY FOOD!!!!!!
- made SCP-594\'s gang bonus much better
- increased SCP-594\'s base carry weight from 95 to 200
- lowered huge attack stamina cost for SCP-594 from 800 to 450
- fixed collision on 093, 939, and 745
- fixed blood color on 093 and made him look a bit more of a wet rock texture
- nerfed 1013\'s damage multiplier towards golems to 5
- finally made lightning throw usable while mounted on SCP-2317-K, R
- added SCP-3456, can only be found summoned in by SCP-3700-2. Will be base lvl 100 and SCP-3700-2 summons around 8 of them
- only wild FEMALE SCP-1013 can summon more SCP-1013 now
- baby SCP-1013 spawn younger now
- was unable to get SCP-1000\'s other variants and SCP-953 done today. Will try to get 953 out tommorrow maybe and 1000\'s variants next week?

Update: 6 Mar, 2021 @ 4:10pm

- SCP-3700-1 and SCP-3700-2 get slightly worse level ups per level now. Hp also nerfed from 75000 to 67000
- plans to add the ocordian horseman SCP made (will also be summoned by 3700-2)
- SCP-3700-1 and SCP-3700-2 no longer target corpses
- tameable SCP-2317-K no longer gain 20% extra max hp upon taming
- SCP-2317-K right click arm swing now is a custom damage type which has knockback against large creatures. It also inflicts the triceratops\'s stun debuff, however as a balance this attack no longer harvests corpses and has a cooldown for the rider. This also applies to the untameable variant, to a lesser degree. Also the boss variants spin attack also now works on large carnivores, but the spin remains unchanged on the tameable variant
- Boss variant of SCP-2317-K can no longer attack while moving
- increased spin animation of SCP-2317-K by 15%, so it attacks faster now, though it will shoot less projectiles now too
- fixed SCP-3000 chibi animations
- changed SCP-1762 model
- SCP-682 can now do the triple bite when moving and in water
- SCP-682 should not try to launch around when harvesting now
- decreased knockback on SCP-682 headbutt
- increased slam aoe for SCP-4715
- removed ragdoll from SCP-4715 death
- new particle effect for flesh wound
- new textures for SCP-4975
- updated SCP-093 textures
- SCP-4715 buff only gives 4% more melee damage now
- 2 new attacks for SCP-610-Dominum
- updated the ai for some SCP\'s regarding harvesting beheviours
- SCP-2662 stomp now has knockback on larger dinos
- made the camera better for SCP-610-Titan
- BE WARY OF LEAVING FLESH THAT HATES IN SCP-610\'S INVENTORY NOW, THEY WILL AUTO CONSUME IT AS THEIR TOP PRIORITY FOOD!!!!!!
- made SCP-594\'s gang bonus much better
- increased SCP-594\'s base carry weight from 95 to 200
- lowered huge attack stamina cost for SCP-594 from 800 to 450
- fixed collision on 093, 939, and 745
- fixed blood color on 093 and made him look a bit more of a wet rock texture
- nerfed 1013\'s damage multiplier towards golems to 5
- finally made lightning throw usable while mounted on SCP-2317-K, R
- added SCP-3456, can only be found summoned in by SCP-3700-2. Will be base lvl 100 and SCP-3700-2 summons around 8 of them
- only wild FEMALE SCP-1013 can summon more SCP-1013 now
- baby SCP-1013 spawn younger now
- was unable to get SCP-1000\'s other variants and SCP-953 done today. Will try to get 953 out tommorrow maybe and 1000\'s variants next week?

Update: 5 Mar, 2021 @ 6:54pm

- SCP-3700-1 and SCP-3700-2 get slightly worse level ups per level now. Hp also nerfed from 75000 to 67000
- plans to add the ocordian horseman SCP made (will also be summoned by 3700-2)
- SCP-3700-1 and SCP-3700-2 no longer target corpses
- tameable SCP-2317-K no longer gain 20% extra max hp upon taming
- SCP-2317-K right click arm swing now is a custom damage type which has knockback against large creatures. It also inflicts the triceratops\'s stun debuff, however as a balance this attack no longer harvests corpses and has a cooldown for the rider. This also applies to the untameable variant, to a lesser degree. Also the boss variants spin attack also now works on large carnivores, but the spin remains unchanged on the tameable variant
- Boss variant of SCP-2317-K can no longer attack while moving
- increased spin animation of SCP-2317-K by 15%, so it attacks faster now, though it will shoot less projectiles now too
- fixed SCP-3000 chibi animations
- changed SCP-1762 model
- SCP-682 can now do the triple bite when moving and in water
- SCP-682 should not try to launch around when harvesting now
- decreased knockback on SCP-682 headbutt
- increased slam aoe for SCP-4715
- removed ragdoll from SCP-4715 death
- new particle effect for flesh wound
- new textures for SCP-4975
- updated SCP-093 textures
- SCP-4715 buff only gives 4% more melee damage now
- 2 new attacks for SCP-610-Dominum
- updated the ai for some SCP\'s regarding harvesting beheviours
- SCP-2662 stomp now has knockback on larger dinos
- made the camera better for SCP-610-Titan
- BE WARY OF LEAVING FLESH THAT HATES IN SCP-610\'S INVENTORY NOW, THEY WILL AUTO CONSUME IT AS THEIR TOP PRIORITY FOOD!!!!!!
- made SCP-594\'s gang bonus much better
- increased SCP-594\'s base carry weight from 95 to 200
- lowered huge attack stamina cost for SCP-594 from 800 to 450
- fixed collision on 093, 939, and 745
- fixed blood color on 093 and made him look a bit more of a wet rock texture
- nerfed 1013\'s damage multiplier towards golems to 5
- finally made lightning throw usable while mounted on SCP-2317-K, R

Update: 5 Mar, 2021 @ 6:52pm

- SCP-3700-1 and SCP-3700-2 get slightly worse level ups per level now. Hp also nerfed from 75000 to 67000
- plans to add the ocordian horseman SCP made (will also be summoned by 3700-2)
- SCP-3700-1 and SCP-3700-2 no longer target corpses
- tameable SCP-2317-K no longer gain 20% extra max hp upon taming
- SCP-2317-K right click arm swing now is a custom damage type which has knockback against large creatures. It also inflicts the triceratops\'s stun debuff, however as a balance this attack no longer harvests corpses and has a cooldown for the rider. This also applies to the untameable variant, to a lesser degree. Also the boss variants spin attack also now works on large carnivores, but the spin remains unchanged on the tameable variant
- Boss variant of SCP-2317-K can no longer attack while moving
- increased spin animation of SCP-2317-K by 15%, so it attacks faster now, though it will shoot less projectiles now too
- fixed SCP-3000 chibi animations
- changed SCP-1762 model
- SCP-682 can now do the triple bite when moving and in water
- SCP-682 should not try to launch around when harvesting now
- decreased knockback on SCP-682 headbutt
- increased slam aoe for SCP-4715
- removed ragdoll from SCP-4715 death
- new particle effect for flesh wound
- new textures for SCP-4975
- updated SCP-093 textures
- SCP-4715 buff only gives 4% more melee damage now
- 2 new attacks for SCP-610-Dominum
- updated the ai for some SCP\'s regarding harvesting beheviours
- SCP-2662 stomp now has knockback on larger dinos
- made the camera better for SCP-610-Titan
- BE WARY OF LEAVING FLESH THAT HATES IN SCP-610\'S INVENTORY NOW, THEY WILL AUTO CONSUME IT AS THEIR TOP PRIORITY FOOD!!!!!!
- made SCP-594\'s gang bonus much better
- increased SCP-594\'s base carry weight from 95 to 200
- lowered huge attack stamina cost for SCP-594 from 800 to 450
- fixed collision on 093, 939, and 745
- fixed blood color on 093 and made him look a bit more of a wet rock texture
- nerfed 1013\'s damage multiplier towards golems to 5
- finally made lightning throw usable while mounted on SCP-2317-K, R

Update: 28 Feb, 2021 @ 1:34pm

- Buffed all bosses (except scarlet king)
- 682 slight damage nerfs and buffs to attacks, HP from 40000 ==> 45000 and torpor nearly doubled (slightly increased hp regen from hp buff)
- SCP 4715 from 19K hp ==> 20K hp. Rage buff now maxes at 26. Each increases damage output by 7.9% rather than 7.5% now
- SCP-2317-K hp from 75K ==> 105K hp. A proper warm up to the scarlet king, before it kind of just went from him being too easy and then BAM scarlet king the freakin world destroyer in your face and you were not prepared enough from SCP-2317-K
- SCP-2317-K tameable variant hp from 7000 ==> 7500 (to make more viable against scarlet king)
- SCP-3700 both variants hp from 45K ==> 85K hp (truly, the titanic titans they should be now). Both get normal creature level stat increases now. Making SCP-3700 almost twice as strong when tamed before.


- SCP-610-Titans buffed, they get slightly better than a average creatures stats per level now on health and wild ones can no longer level oxygen, making them alot stronger. Their body slam stun now also stuns creatures up to dragweight 1200 rather than just 500. Meaning they can stun practically anything in ark now.
- SCP-610-Reapers health buffed from 400 to 520. And torpor from 600 to 1600. In other words the males got like a technical "800" more hp. And the females around "2400" more hp due to their armor, this was to make the reaper variants still able to do... like anything if there was charge light or fire around, cuz they just kinda got one shot before.
- SCP-250 rage buff reduces 50% of incoming damage now rather than 40% and increases damage by 45% rather than 35%, this will hopefully be the most balanced it can be now, before the buff was OP, then it was a bit underwhelming.
- fixed SCP-745\'s blinding debuff

Update: 27 Feb, 2021 @ 7:05pm

- Texture update for SCP-3700-1 so that its tail colors match up better with the rest of the body
- SCP-610-Titan ai is working a bit better now, at least they dont break and are unable to turn anymore and with listen to attack target whistles. This is progress!

Update: 27 Feb, 2021 @ 10:02am

- some changes to 1762
- updated SCP-3700-1 explosion damagetype
- SCP-3700-1 and SCP-3700-2 should now give themselves hiemal buff when attacking rather than keter now
- SCP-1000 melee attack 1 should no longer instantly harvest corpses. Damage type changed to carnivore low as well
- SCP-610-Titan TLC with custom animations, it also seemed to have broken its ai again...... i want to scream.
- SCP-3934 waterbeam knockback nerfed
- SCP-682 projectile rate nerfed and SCP-682-ultimate form projectile damage nerfed
- SCP-682 slight model edits. Please give feedback on the new model and if you prefer the old one or not if so i will change it back to the old one.
- SCP-682 unused scrapped animations removed and gave its additive settings back correctly.
- increased AI SCP-682, SCP-2317-K (boss variant), and scarlet king attack activation ranges
- added a 60 second cooldown to ultimate versions minion summon as an AI and when ridden, previously had no cooldown as player and 45 second as AI
- simplified some graphs
- fixed SCP-3000 animations

- added SCP-1013