Stellaris
Subterranean Origin
32개 중 11~20개 표시 중
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업데이트: 2022년 3월 15일 오후 3시 29분

Initial comparability with 3.3.3. No changes were required.

업데이트: 2022년 3월 14일 오전 11시 47분

업데이트: 2022년 3월 8일 오전 2시 11분

업데이트: 2022년 3월 8일 오전 12시 36분

업데이트: 2022년 3월 2일 오후 11시 38분

*Added Unity upkeep to the Archaeology Protocols edict.

업데이트: 2022년 3월 2일 오후 11시 03분

Initial compatibility update for 3.3.2.
* Resolved an issue that was preventing the Speleology Facility building from being built in 3.3.2.
* Resolved an issue where speleologist jobs weren't properly populating an economic category.
* Resolved an issue where speleologist jobs were missing modifier icon files.
* Added two Tier 4 Technologies - Microlite Deconstruction (Engineering) and Solar Engineering (Physics)
**These technologies are the equivalent of Nutrient Replication (Society) from the vanilla tech tree and I've often thought it senseless that these techs were missing.
*Added a new planetary decision named "Subterranean Microlite Construction" that converts a colony of any subterranean tier to tier V. This decision has an enactment time of 360 days, costs 50 influence, 5000 energy, and 2500 nanites.
**Subterranean Microlite Construction requires the Microlite Deconstruction technology, Subterranean Mastery Ascension Perk, at least 2500 nanites available, and either the Subterranean origin or any Speleology building built on the colony.
**When all requirements are met it will hide the normal subterranean decision chain to avoid interface clutter or misclicks.
**Feedback on this new feature is greatly appreciated and open to be changed if needed.

업데이트: 2021년 11월 30일 오후 1시 27분

업데이트: 2021년 11월 30일 오전 2시 13분

업데이트: 2021년 10월 21일 오후 9시 56분

업데이트: 2021년 10월 19일 오전 1시 34분