RimWorld

RimWorld

Anthromorphs (discontinued)
Visar 11–18 av 18 poster
< 1  >
Uppdatering: 18 jul, 2021 @ 14:54

The following changelog only applies to the 1.3 version.

- Added: Settings menu where anthromorph variants can be enabled or disabled. Thanks Neronix17!
- Added: Gryphon variations for the Avianmorphs.
- Tweaked: Tails are now also visible from the front.
- Fixed: Anthromorphs drop human meat now.
- Fixed: Some leather types were incorrect.

Uppdatering: 1 jul, 2021 @ 10:05

Added: Avianmorphs
Added: Bovinemorphs
Added: Gnollmorphs
Added: 3x new hair styles
Added: Lynx variations for the Felinemorphs
Tweaked: Textures for the Caninemorphs' ears and tails

Uppdatering: 8 apr, 2021 @ 8:11

[Auto-generated text]: Update on 4/8/2021 10:10:59 AM.

Uppdatering: 17 jan, 2021 @ 8:55

Added: Caninemorphs (foxlike and wolflike variants)
Added: Dragomorphs
Added: Stabilizer tail
Added: 4 new hairstyles (Kirby's curls, swept)
Added: Backstories related to anthromorphs, but some are also available to human pawns

Adjusted: Commonality of anthromorphs in pawn generation
Adjusted: Anthromorphs' tails were too fragile - their health has been nearly doubled
Adjusted: Some textures were improved
Adjusted: 'designer mate' trait is now labeled 'designer heritage'

Uppdatering: 5 jan, 2021 @ 9:23

[Auto-generated text]: Update on 1/5/2021 11:23:17 AM.

Uppdatering: 4 jan, 2021 @ 12:15

[Auto-generated text]: Update on 1/4/2021 2:15:22 PM.

Uppdatering: 4 jan, 2021 @ 9:41

[Auto-generated text]: Update on 1/4/2021 11:41:23 AM.

Uppdatering: 4 jan, 2021 @ 6:52

[Auto-generated text]: Initial upload.