Conan Exiles
Ymirs Respite 3.3.0
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Обновление: 21 янв. 2021 г. в 15:07

Public Retest Version 6.1.1
Udpated for latest dev kit version. Replaced Zealot Fighters with Zealot Berserkers. Ymir's Champion vit / stats increased.

Обновление: 20 янв. 2021 г. в 17:31

Public Retest Version 6.1.0
Removed cue sounds to test level streaming issues. Navmesh placed at dungeon main entry for the 4 unresponsive Ymir's Chosen NPC's. Added resources in main main dungeon along with some more lighting.

Обновление: 16 янв. 2021 г. в 18:52

Public Retest Version 6.0.0
Test with main dungeon cave moved off map with teleport in / out doors at main entries / exits. Camp mods levels split as well. Exterior meshes and npc camps are on 024 while the off map dungeon and npcs are on 023.

Обновление: 16 янв. 2021 г. в 16:44

Public Retest Version 6.0.0
Test with main dungeon cave moved off map with teleport in / out doors at main entries / exits. Camp mods levels split as well. Exterior meshes and npc camps are on 024 while the off map dungeon and npcs are on 023.

Обновление: 6 янв. 2021 г. в 17:21

Public Retest Version 5.1.5:
Updated to latest dev kit v2.2.
Heightmap 2,5 LOD1: Use Landscape Culling = unchecked & Landscape Culling Precision = High memory intensity and computation time
Added in and out dungeon teleport doors to help adjacent levels to draw in. Created Ymir's Escape at mountain ridgeline with additional teleport doors to assist in adjacent level streaming issues.

Обновление: 2 янв. 2021 г. в 15:39

Public Retest Version 5.0.4:
Heightmap 2,5 LOD1: Use Landscape Culling = unchecked & Landscape Culling Precision = High memory intensity and computation time
Added in and out dungeon teleport doors to help adjacent levels to draw in. Created Ymir's Escape at mountain ridgeline with additional teleport doors to assist in adjacent level streaming issues.

Обновление: 1 янв. 2021 г. в 21:01

Heightmap 2,5 LOD1: Use Landscape Culling = unchecked & Landscape Culling Precision = High memory intensity and computation time
Added in and out teleport doors to try and force adjacent levels to draw in. Created Ymir's Escape at mountain ridgeline with teleport doors to help adjacent level streaming.

Mod ID = 2340032500

Обновление: 1 янв. 2021 г. в 14:10

Heightmap 2,5 LOD1: Use Landscape Culling = unchecked & Landscape Culling Precision = High memory intensity and computation time
Added in and out teleport doors to try and force adjacent levels to draw in. Created Ymir's Escape at mountain ridgeline with teleport doors to help adjacent level streaming.

Mod ID = 2340032500

Обновление: 29 дек. 2020 г. в 19:02

Heightmap 2,5 LOD1: Use Landscape Culling = unchecked & Landscape Culling Precision = High memory intensity and computation time
Added in and out teleport doors to try and force adjacent levels to draw in.

Обновление: 29 дек. 2020 г. в 17:36

Heightmap 2,5 LOD1: Use Landscape Culling = unchecked & Landscape Culling Precision = High memory intensity and computation time