Garry's Mod
Labyrinth
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更新: 2014年6月29日 @ 22時46分

Fixed stuff

更新: 2014年6月28日 @ 23時11分

Fixed stuff

更新: 2014年6月27日 @ 12時38分

Minotaurs and Humans now have flashlights/torches (F)
Added doorways
Tweaks/bugfixes

更新: 2014年6月26日 @ 16時48分

Changed Human Spawn
Changed Exit sphere spawn
New map: darker to allow for custom lit labyrinth
Abilities removed
Reduced effectiveness of drachma upgrades
Increased Model Prices
Death sounds
Various bug fixes and tweaks

更新: 2014年4月12日 @ 6時28分

Minotaur horns
Needles
More Stat Tracking
lab_globaldrachmamultiplier convar
lab_remove_ratio: sets the proportion of cells not vital to solving the maze (dead ends) that are removed (makes maze more complex)
tweaks and fixes

更新: 2014年4月6日 @ 9時04分

Maze now generates with partial braiding which is controlled by lab_braid_chance convar. A higher chance (up to 1) means less dead ends.
Sprays affect the color of the players
tweaks and fixes

更新: 2014年4月5日 @ 10時02分

Fixed stuff

更新: 2014年4月4日 @ 20時17分

Improved Map
New readyup system
Post-game report and scoring
A speed boost spawns at a random room. Pepper/tarspray spawns in the middle of the maze
Tweaked third person
Prettier scoreboard
Removed non hl2 sounds
Other tweaks/fixes

更新: 2014年3月31日 @ 20時28分

Improved map
Basic Stats System with top players
Revamped Third Person (More Arcadey now)
Room dividers
Help Menu modifications
Modified sprays/speed boost spawning
Traps are now marked by scorches
Decreased cooldown on shouting (F)
Added resetLabyrinth concommand
SetDrachmaMultiplier concommmands
Items now get picked up on collision
Recall melons now move toward the recall position
Other tweaks/fixes

更新: 2014年3月13日 @ 14時23分

Fixed stuff