Natural Selection 2

Natural Selection 2

NS2: Combat
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Pembaruan: 20 Feb 2022 @ 11:35am

x Prowler and lerk switched visually
x Revolver at the top of the weapons menu
x Shotgun: removed "need weapons 1 first"
x Revolver: removed the Wep 1 requirement
x SMG and Cannon: indicate it requires Shotgun first
x Personal shield gen: ndicate they require armor 3
x Mines: you get 2 mines, not 1
x Remove armor 1 requirement from improved sprint
x Remove Weapons 1 requirement from grenades

Pembaruan: 20 Feb 2022 @ 8:21am

Aliens:
x Swap lerk and prowler cost. Based on lifeform capability prowler should cost more than a lerk, but also lerk used to cost 3, this is a revert to that.
x Revert vanilla focus nerfs back to 100 damage,
x increase point cost to 2 - This is a specific case were focus is quite integral to combat were as in vanilla this nerf didn't matter because you get aura not focus. However in combat you get both, which means this nerf for combat was a unilateral nerf to aliens increasing bites required. (Nanoshield changes create counterplay for this change as well)

Marine:
x Increase SG to 2 points, remove weapons 1 requirement - This will reduce the early game impact of rushing weapons and dominating skulks by starting the tree at W0 instead of W1
x Make SMG, HMG, FT, GL, and Cannon refund on death - This will allow players to more easily adjust their playstyle without needing a full refund and respawn cycle, like aliens can.
x Fast Reload: Require weapons 2, Increase cost to 2 points


General:
x Increase arc spawn rate to 90 - Arcs spawn too frequently, it's too easy for marines to accidently stack up arcs. Arcs should be more of an event to get the game stirring, less of a constant xp farm/hive oppressor.
x Increase hive infestation range by 30%, and remove vertical limiter if possible - This will help gorges to be able to build in their territory a bit easier.

thx to Shrimm

Pembaruan: 14 Nov 2021 @ 9:08am

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Pembaruan: 19 Sep 2021 @ 5:45am