Don't Starve Together

Don't Starve Together

ActionQueue RB2 (RWYS supported)
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Update: 15 mrt 2021 om 13:49

* Added support for isolating chopping of lvl 3 trees (evergreen and deciduoustree) (blizstorm / Tranoze)

Shift + Double Click on a lvl 3 evergreen or deciduoustree to only chop those nearby lvl 3 trees.

Shift + Double Click on any other tree to chop all nearby same trees of any lvl.

* Disabled ability to select / ATTACK mobs with SelectionBox()

So if you have the Attack Queuing option enabled, you can Shift + Left Click to queue attack a mob / boss, but using Selection Box to select items with mobs inside won't cause you to attack the mobs.

Update: 7 mrt 2021 om 19:04

* Added PICKUP to noworkdelay. PICKUP should work better with higher latency connections.

* Added support for enabling or disabling leftclick ATTACK queuing. Enabling this lets you Shift + Left Click on an enemy to automatically queue attacking it.

Use attack queuing at your own risk, as it may interfere with other selection box queues such as PICKUP if mobs are nearby.

The attack queuing option can be enabled/disabled in the Mod Config screen. It is disabled by default.

Update: 25 feb 2021 om 23:22

* Added support for Shift + Left Click of Wickerbottom books on self for queued READ (this works for Wickerbottom and Maxwell)

Update: 18 feb 2021 om 16:53

* Moved PICKUP out of "collect" action list to allow for exceptions to PICKUP when auto-collect enabled.

* Added lantern as an exception to PICKUP in "collect" action list. Lanterns will not be automatically picked up anymore when auto-collect is enabled.

* Added REPAIR_LEAK to "single" action list so that it only attempts a single REPAIR_LEAK per boat_leak.

Update: 15 feb 2021 om 17:00

* Fix for setting "Double click speed" in mod config screen where it would not save values of 0.15, 0.4, 0.45, and 0.5 (they would reset to 0). All values should save correctly now.

Created an alternative function for BuildNumConfig() that can handle step float values by iterating integers instead of floats. Continue to use original BuildNumConfig() function except for arising problem cases (to ensure mod's original full functionality).

Update: 12 feb 2021 om 21:48

* Added support for double clicking on Stone Fruit Bush and differentiating between Picking them in Pick state (idle3) vs Crumble state (idle4) (blizstorm)

Update: 3 feb 2021 om 11:53

* Added support for Shift + LeftClick for Walter feeding small Woby, and Shift + RightClick for Walter feeding big Woby

Update: 1 feb 2021 om 22:56

* Fixes for 3x3 farm grid offsets. Offsets should be more precise now and should better handle a variety of cases for Tilling and Wormwood planting. Alignments should be better when Tilling or Worming Planting on edges of large maps.

* Wormwood planting 3x3 grid inside soil tile should be more accurate now.

* Fix to support watering multiple tiles on mega farm plots. Use selection box to water multiple tiles once each, or single click to water 1 tile to full.

* Adjusted tile watering limit to 90% from 99%. 99% was previously used because tile water drain is constant, so moisture does not stay at 100% for long. However, some cases would allow for 5x water attempts. Each attempt is 25%, so the 5th attempt would only give 1%. Lowering auto water limit to 90% should still allow watering to full while reducing the edge case of 5x attempts.

Thanks to blizstorm for help with various cases.

Update: 1 feb 2021 om 1:10

* Fix for farm grid snapping when deploy_on_grid is enabled
* Fix for 3x3 farm grid alignment on edge of large maps (-1600 to 1600 and such)

Thanks to blizstorm for help.

Update: 30 jan 2021 om 15:27

* Fix for double snaking height

* Auto pickup of fish while auto fishing is now based on whether your auto-collect is enabled or not (F4 to toggle auto-collect)