Arma 3
Tactical ready Position extended
Showing 1-10 of 11 entries
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Update: 28 Feb, 2021 @ 6:00am

Add keys

Update: 29 Jan, 2021 @ 5:02am

Update: 26 Jan, 2021 @ 10:31am

Update: 26 Jan, 2021 @ 8:49am

* fixed wall detection when looking round, (slight performance cost).
* fixed variable names using retarded wacky localized strings as variable names.

Update: 21 Jan, 2021 @ 2:41pm

Tweaked wall avoidance mode: will no longer avoid walls if aimed down sights, unless for friendly

Update: 12 Dec, 2020 @ 10:40am

Performance optimization: if my maths is correct this change will increase the performance of the wall check loop by a factor of about 40x. when not near stuff (most of the time).

Update: 12 Dec, 2020 @ 5:23am

Update: 12 Dec, 2020 @ 5:15am

Fix for the fix which in turn was a fix for another fix

Update: 11 Dec, 2020 @ 4:52pm

Update meta, mod .cpp and version

Update: 11 Dec, 2020 @ 4:48pm

Late night fix for killing unit causing twitch