Total War: WARHAMMER II

Total War: WARHAMMER II

Knights of the White Wolf (+ Teutogen Guard)
Showing 11-20 of 23 entries
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Update: 12 Dec, 2020 @ 5:44am

- The groupings table of the Teutogen Guard wasn't set up correctly, they should benefit from skill/tech trees as intended now.

Update: 12 Dec, 2020 @ 2:43am

- Removed Frenzy from the Teutogen Guard unit card
- Increased recruitment cost (+50) of the Knights of the White Wolf (and corresponding upkeep cost)

Update: 11 Dec, 2020 @ 3:13pm

- Removed Frenzy from Teutogen Guard
- Added Immune to Psychology to Teutogen Guard
- Buffed Teutogen Guard melee attack (+6)

Update: 10 Dec, 2020 @ 1:21pm

- Added multiplayer/custom battle caps for both units

Update: 10 Dec, 2020 @ 10:31am

- Nerfed charge bonus of both units (-1)

Update: 10 Dec, 2020 @ 9:21am

- Made balance changes to the Teutogen Guard, to make them more in line with other heavy infantry (e.g. Hammerers).

Update: 10 Dec, 2020 @ 8:21am

- Did some touch up on the Teutogen Guard unit card.

Update: 10 Dec, 2020 @ 4:36am

Update: 10 Dec, 2020 @ 4:17am

- Added Teutogen Guard.
- Changed garrison of the Middenheim Great Temple of Ulric to 2 Teutogen Guard & 1 Knights of the White Wolf.
- Reduced melee attack of the Knights of the White Wolf (-2).
- Removed Cause Fear attribute from the Knights of the White Wolf.

Update: 9 Dec, 2020 @ 11:06am