Half-Life: Alyx

Half-Life: Alyx

Campaign+: Campaign Overhaul
28개 중 1~10개 표시 중
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업데이트: 2021년 2월 8일 @ 오후 1시 06분

-Changed Script Delay
- Peformance Optimizations

업데이트: 2021년 2월 3일 @ 오후 9시 47분

- Made shield run and gun script end upon death
- May have caused frame drops

업데이트: 2021년 2월 2일 @ 오후 7시 11분

- Removed some soldiers throughout to make combat more fair
- Medic heals a flat 40 health now with a longer delay
- Medics, Enhanced Armored Grunts, Shotgun Grunts, all have individually breakable armor pieces now
- Each armor piece can take 5 hits, with the exception of the chest and stomach area which can take 10 hits each
- Each time a armor piece is broken enemy units will stagger
- Soldiers normally don't run and shoot at the same time
- Certain grunts with half armor (missing a headpiece) now have the ability to run and gun when not injured.
- Shield units also have the ability to run and gun
Check out the changes on the github page https://github.com/genericicon/hla_campaign_plus

업데이트: 2021년 1월 30일 @ 오전 8시 37분

- Fixed issue with Difficulty script

업데이트: 2021년 1월 29일 @ 오후 7시 50분

- Addon can now be started from chapter 1
- Added intro sequence to a1_intro_world
- Added some units milling about in the 1st two levels
- Fix for level transitions from chapter one is an edited version of code originally from PeterSHollander
- https://github.com/PeterSHollander

업데이트: 2021년 1월 26일 @ 오전 10시 52분

- Shield squads should deploy more consistently
- More ammo added to water tower combat arena
- Armored grunts in parking garage use the smg instead of ar now

업데이트: 2021년 1월 26일 @ 오전 10시 45분

- Medic has been nerfed, heals less and with a longer delay
- This led to enemies being constantly healed beforehand, hopefully this fixes it now
- Fixed enemies not moving in the last hallway of the water tower map

업데이트: 2021년 1월 19일 @ 오전 11시 00분

- Removed unnecessary files

업데이트: 2021년 1월 18일 @ 오후 8시 51분

- removed print from medic_script

업데이트: 2021년 1월 18일 @ 오후 8시 42분

-Improved all scripts used, the old medic script was not good on performance, this should be improved now.
- Medics now heal instantly and will run faster to aid their comrades
- However, they now will heal units proportional to the amount of health they are missing instead of healing to max hp
-Soldiers on a3_c17_processing_plant will now be more aggressive
-Armored Unit health now scales with each difficulty
- Medic Health is no longer increased, it remains at default values for each difficulty

Check the GitHub page for updates before they come out on the workshop