XCOM 2
Mod Jam for LWOTC (OLD, UNSUPPORTED)
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Opdatering: 18. nov. 2021 kl. 9:47

- White Phosphorus Rockets will now only burn/poison for 2 turns.
- Sarin Rockets will now only burn/poison for 3 turns.

Opdatering: 16. nov. 2021 kl. 10:21

- Frost Necromancers can no longer make Frost Zombies while on yellow alert.

Opdatering: 10. nov. 2021 kl. 8:28

- Flame Spit can no longer be used if the unit is being Suppressed.

Opdatering: 9. nov. 2021 kl. 6:51

- Quickburn should now affect the Cryolator standard attack.

- Another update to Aks' Russian Localization.

Opdatering: 8. nov. 2021 kl. 5:03

- Chemthrower Suppression can no longer be used from stealth.

Opdatering: 6. nov. 2021 kl. 8:10

- Update to Aks' Russian Localization.

Opdatering: 4. nov. 2021 kl. 8:09

- Another update to Aks' Russian Localization.

Opdatering: 27. okt. 2021 kl. 9:26

- Another update to Aks' Russian Localization.

Opdatering: 26. okt. 2021 kl. 1:56

- Chemthrower Suppression now has a cooldown of 2 turns between uses (i.e. cooldown value 3). This applies to Immolators and Incinerators, but NOT to Cryolators. This value can be changed through the iCHEMTHROWERSUPPRESSION_BASE_NUMBERTURNS variable in the XComGame.ini file in the Immolator + Chemthrower Abilities folder inside Mod Jam's Config folder. Regardless of your own tweaking of this value, Cryolators will always have no cooldown on Chemthrower Suppression.

- Chemthrower Suppression's Localization has been changed to both reflect this new cooldown, as well as to be more transparent to the player overall in terms of what it does.

Opdatering: 25. okt. 2021 kl. 4:00

- Another update to Aks' Russian Localization.