Portal 2

Portal 2

Portal 2 Deathmatch
Showing 1-9 of 9 entries
Update: 27 Jan, 2015 @ 7:22pm

Gameplay Improvements:
1. Reworked Initial Spawn System
2. New laser near 3rd turret for gameplay balance
3. Turrets in wall are harder to avoid
4. Button in left corner lasts 5 seconds instead of 3

Design Improvements:
1. Removed ant-line on certain objects to make it easier for new players and for performance

Update: 21 Oct, 2014 @ 3:40pm

Gameplay Improvements:
1. Added walls, so the turret trap can't be used to spawn kill

Other:
1. Reduced file size and Initial load time
2. Map looks slightly cooler with new walls

Update: 4 Sep, 2014 @ 10:22pm

Updated Thumbnail

Update: 4 Sep, 2014 @ 9:42pm

New Gameplay Improvements you actually care about:
1. New button to demolish your friend if he's in the wrong place at the wrong time
2. The right door opens quicker

Other Gameplay Improvements:
1. The laser door letting players on the far right that let's players out won't open until the Door-Opening Cube touches the button
2. Initial Load is slightly faster

Update: 8 Jun, 2014 @ 7:12pm

Functionality:
1. Reduced file size
2. Fixed Exit Door

Design:
1. Removed glass wall near 3rd turret
2. Replaced remaining glass with grating
3. Exit Room is now like a checkerboard
4. Added more light strips



Update: 8 Jun, 2014 @ 1:48pm

New way to kill your friend:
1. Removed the laser catcher, so you can shine the laser at your opponent when the cube has been destroyed

Gameplay Improvements:

Third Turret
1. Changed wall behind turret to black, so players must use faith plate or piston platform.
2. Added a light strip for obvious reasons

General
1. Changed some doors to lasers to prevent players from getting stuck
2. Exit door now lasts fifteen seconds instead of ten

Update: 18 Feb, 2014 @ 12:43am

Replaced door with laser to prevent players from getting stuck

New Systems for play:

A working respawn system:
1. Right door stays open for players to jump back in
2. Buttons that prevent players from going back only lasts 15 seconds

A system for ending the match:
1. A button that opens a hidden part of the wall lets the players out
2. Button only lasts 10 seconds so that if a player hits it by mistake it will close again
3. The exit is now located behind hidden doors

Update: 17 Feb, 2014 @ 10:34pm

Opened to public
Added third turret
Ability to escape trap in the center of arena

Update: 17 Feb, 2014 @ 10:16pm

Private Release