DayZ
Namalsk Survival
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Update: 19 apr 2022 om 5:18

Changed: Major changes and cleanup of various fireplace and cooking overrides (to support 1.17 changes)
Fixed: Illegal ref uses within the script
Fixed: ToggleAPSI action was not working after changes within the action system
Fixed: Localization issue on the Toggle APSI action in the keybinding settings

Update: 8 dec 2021 om 1:29

Added: Rare collectible item related to Namalsk OST
Tweaked: Returned particle effect for the hot food
Tweaked: Lowered the temperature threshold that is needed to dry/thaw things around a fireplace

Update: 24 nov 2021 om 1:39

Changed: Aurora evemt changed to weather event to avoid the effect being mixed with some various states of weather
Removed: Particle of the very hot food until implemented properly (source of client-side crashes)

Update: 23 nov 2021 om 5:35

Changed: All particles are now handled by the newly introduced particle manager
Changed: Only fires with fuel are able to thaw food
Tweaked: Overriden OnContact on PlayerBase now calls parent (super)
Tweaked: Commented out an un-necessary server-side print in APSI inventory events

Update: 26 okt 2021 om 4:00

Changed: Bonus to the heat buffer from consuming hot is now more uniform and less dependent on a type, but rather on overall consumed quantity
Tweaked: Increased chances to catch something for all hunting traps
Tweaked: Decreased time to catch something for all hunting traps
Tweaked: Decreased the short heat buffer time (time character "remembers" the fireplace temperature after leaving)
Fixed: It was not possible to loose the effects of the custom Namalsk contaminated areas unless relog was conducted
Fixed: Some hot items were not giving any bonus to heat buffer after consuming

Update: 29 sep 2021 om 7:07

Added: Blue tint screen effect during the extreme cold event
Added: Secondary coolant containment failure in Athena-3 resulted in a permanent contamination of the facility, protection of the respiratory tract advised at all times
Added: Athena-1 site gets contaminated for the length of the stabilized wormhole (due to the leaks from the contaminated Athena-3 facility), same goes for the Keyhole portal cage
Changed: Angry EVR storm now has a strong red tint (instead of the regular "sky orang"TM)
Changed: Fish net trap, small fish trap and snare trap have a higher chance to catch a prey without a bait (there are no baits on Namalsk)
Changed: Snare trap can only catch hare
Changed: Updated polar bear config to support newly added fur
Changed: Trip wires can only be placed on dig-able surfaces (there may be issues with this when floor is too close to the terrain though)
Changed: Gas masks are not obstructing VOIP (to promote comms even in the contaminated areas)
Tweaked: Gas mask filter consumption decreased while inside the contaminated areas
Tweaked: Lantia death is now accompanied by grasping for air sounds instead of regular damage (to suggest lack of atmosphere)
Tweaked: Lantia area damage while the portal active has been lowered to allow for a more immersive death
Tweaked: Increased range of the Muon Detector
Tweaked: Increased volume of the Muon Detector beeps
Fixed: Night vision colour would change during the EVR storm
Fixed: Wrong NAC label (in Cyrillic) on NAC gear

Update: 30 aug 2021 om 6:03

Added: Short heat buffer - players keep whatever temperature it has been given to them by a fireplace for next 20 seconds
Tweaked: Teleportation positions in Keyhole (should reduce chances of players getting stuck)
Fixed: Bare hand open-able cans were instantly defrosted when opened
Fixed: Frequent changes in the heat comfort value while sitting next to a fireplace (most notice-able on lower temperatures)
Fixed: Player could get colder while near fireplace, but warmer if walking away
Fixed: Cold resistance soft skill could push player into the yellow heat comfort zone (causing frequent forehead swipes)
Fixed: NAC key card sometimes was not visible in the submarine

Update: 24 aug 2021 om 6:09

Fixed: An issue that would deal a lethal damage to players within the Lantia coordinates on other terrains

Update: 19 aug 2021 om 6:05

Added: 4 new lore-related items
Added: NAC plate carrier, pouches and holster (stronger than normal plate carrier, 1.12 strenght)
Added: NAC ballistic vest (just like the press vest, but NAC colours)
Changed: Athena-1 wormhole stabilization no longer produces a sound to give more advantage to "the button pushers" rather than Athena-1 campers
Tweaked: APSI warning/info texts are more read-able now
Tweaked: Sound when wormhole enters and leaves Athena-3
Fixed: Issues with delimiters in the stringtable (causing some strings to be incorrect)
Fixed: Wormhole object was casting shadows
Fixed: Visual issues with stable wormhole particles
Fixed: Static barrel fireplaces would get wet even when located under roof

Update: 13 jul 2021 om 4:14

Changed: Renamed core event manager classes to have Namalsk specific names (to avoid possible conflicts with Dabs Framework, which contains event manager for general use - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2545327648)
Tweaked: Snowfall visual snow intensity lowered again (revert of a temporary fix)
Fixed: Down jacket no longer clips with vests (Thanks to Windstride and Helkhiana)
Fixed: Custom infected were missing some idle sounds
Removed: Obsolete script overrides for the canned food