Arma 3
Viorla Unit Mod 2 Electric Boogaloo
Showing 61-70 of 117 entries
< 1 ... 5  6  7  8  9 ... 12 >
Update: 14 Mar @ 1:10am

Update: 14 Mar @ 12:25am

Update: 14 Mar @ 12:16am

Update: 13 Mar @ 9:35pm

Update: 13 Mar @ 7:44pm

Update: 6 Mar @ 3:48pm

Update: 6 Mar @ 2:56am

* Although a really neat launcher since its release we had a problem with the launcher dipping down to the ground/floor *BIG MEMES*, no more! Missile will now fly normally and won't hit the ground.

Update: 6 Mar @ 1:21am

Barracuda Upgrade:
* Burst Cannon: Ammo capacity increased from 1,000 to 2,500. Its small explosive radius is now more lethal, and sustained fire can gradually damage lightly armored vehicles, effectively "cooking" them over time.
* Ion Cannon: Light shot fire rate increased to 120 rounds per minute, while the heavy shot retains its slower fire rate. Ammo capacity increased to 150, but the light shot’s stats have been halved. However, with increased fire rate and ammo, this functions as a buff rather than a nerf. The heavy shot consumes 10 charges per shot from the total 150.
* Railgun: Now features a new railgun effect and introduces a small-radius shrapnel blast at the impact zone.
* Barracuda armor increased from 350 to 600 after a look at vanilla Jets.
* Barracuda speed raised from 685 to 900. [This will fit with TIOW Thunderbolt somewhat]

Infantry Rail Rifle Update:
* New Sound Effect
* Rail rifle shot impact effects are more noticeable.
* Rail Rifle now shoots its projectile at incredibly fast velocities.

Update: 5 Mar @ 11:29pm

Update: 7 Oct, 2024 @ 5:50am