Stellaris
Aggressive Crisis Engine
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Actualización: 12 MAY 2024 a las 4:37 a. m.

- 3.12 descriptor bump.
- fix flag_emergency_disengagement_hotfix.

Actualización: 27 FEB 2024 a las 6:54 p. m.

- 3.11 descriptor bump.

Actualización: 13 FEB 2024 a las 6:09 p. m.

- Fixed vanilla bug[forum.paradoxplaza.com] where crisis ships will sometimes emergency disengage. This will apply to the end game crises, nanites and the Great Khan. This can be disabled in ACE menu > Crisis Manager > Advanced.

Actualización: 10 FEB 2024 a las 7:56 p. m.

- Updated DLC list in ACE debug menu and published permanent 3.7-3.10 legacy version on Steam and GitHub[github.com].
- Updated ACE to 3.11 (will work on 3.10 too now and for some time after 3.11 is released), below updates are rolled only to the current version:
- Fixed Extradimensionals jumping into the system far outside its edge.
- Army transports will now ignore systems with Infested and Contingency worlds as those cannot be invaded.
- Updated from the The Merger of Rules ACE's own triggers can_jump_drive and can_enter_system_by_jump.
- Removed redundant starbase_level_exd overwrite.
- Updated some syntax and removed obsolete script, reducing error.log output as a result.

Actualización: 10 FEB 2024 a las 12:48 p. m.

- Updated DLC list in ACE debug menu.
- Removed minor error.log lines.

Actualización: 25 NOV 2023 a las 12:38 p. m.

# The following scripted variable can be used to determine if ACEMOD is loaded.
@has_aggressive_crisis_engine = 1

Actualización: 19 NOV 2023 a las 4:29 p. m.

- 3.10 descriptor bump.

Actualización: 1 OCT 2023 a las 4:26 a. m.

- 3.9 descriptor bump.

Actualización: 21 MAY 2023 a las 8:47 a. m.

- 3.8 descriptor bump. Removed event overwrites.

Actualización: 14 MAR 2023 a las 2:00 p. m.

- 3.7 bump.