Stellaris
Designable Strike Craft
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Actualizare: 2 nov. 2020 @ 9:23

minor patch
- moved component slots templates out of the vanilla file. removed the vanilla file from the mod.

Actualizare: 29 oct. 2020 @ 12:45

- added necroids support
- works with Stellaris 2.8.0

Actualizare: 26 oct. 2020 @ 23:04

fixed: minor localization issues

Actualizare: 25 oct. 2020 @ 18:14

fixed: missing text icons within the tool-tips for all tiers of the Mixed Wing core components.

Actualizare: 25 oct. 2020 @ 14:07

initial upload


- adds ship sizes:

Heavy Fighter

Heavy Bomber

Light Strike Cruiser

Strike Carrier

Light Strike Platform

Strike Command-ship

- Features painstakingly manually positioned turrets visible on the strike craft. (I used the text files to position them because I still suck using blender. so that took a while.)

Other changes -

- minor UI changes to accommodate two rows of core components in ship inspection window.
- minor UI change to add extra warning in fleet manager to make sure players know not to use heavy strike craft in their own fleets.

- created event script to be triggered by on_action, on_entering_battle. The script looks to verify the in combat ships are a default country that also has the first mod technology researched. Then it looks for any of the mod ship sizes and then looks to verify how many of the core strike craft hangar components they have installed. Once found, fleets of strike craft are created with their unit count based on which tier of the Mixed Wing core component is equipped.

for starbases, the script looks for missile battery modules and spawns one strike craft fleet per missile battery discovered. the size of the fleets are determined by the highest researched Mixed Wing core component.

- created and added supporting technologies to create a feeling of progression for the mod.
- created text icons for a little bit of visual niceness for the Mixed Wing component tool tips.
- Added a bunch of localization flavor text to keep things looking nice.

- added supporting section templates
- added custom ship behaviors for the strike craft
- added an additional starbase level for the Strike Command-ship
- created and added icons for the supporting technologies
- updated name lists to add the strike craft
- added global ship designs for the strike craft
- updated default country to add all of the mod ships
- added supporting component templates
- added supporting component slot templates
- added empty meshes to convert strike craft to the same .gfx and .asset formats
- updated all .gfx and .asset files to include all mod strike ships
- added a second juggernaut to all of the .gfx and .asset files
- created the tech chart