Arma 3
Blastcore Murr Edition
กำลังแสดง 11-20 จาก 102 รายการ
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อัปเดต: 17 ธ.ค. 2021 @ 5: 58am

Fixed HEMTT's inheriting wrong class, causing them to break missions and etc (without ACE).
Tweaked muzzle smokes for all weapons (including Kozlice)
Tweaked some smoke effects still using vanilla particles



อัปเดต: 7 ธ.ค. 2021 @ 8: 08am

Tweaked vehicle smoke plumes. They are even more beautiful and more performance friendly.

อัปเดต: 2 ธ.ค. 2021 @ 3: 42pm

Added red dirt bullet impacts (Tanoa)
Tweaked dirt bullet impacts
Tweaked vehicle fires
Tried to resolve the compile error somebody had?

อัปเดต: 30 พ.ย. 2021 @ 2: 37am

Fixed the crash related to a repeated entry
Fixed the civilian fuel truck not having any destruction effects (this is a vanilla issue, so maybe I should not have resolved it? Let me know if you have any issues)
Optimized a few vehicle explosions
Tweaked smokestacks more

อัปเดต: 29 พ.ย. 2021 @ 6: 02pm

อัปเดต: 29 พ.ย. 2021 @ 4: 15pm

Big Boom Update!
Added really big explosions for FIR and vanilla
FIR 2000lb, 500lb bombs
Fuel and Ammo truck
Planes
and others
Tweaked lingering dust for all explosions
Tweaked medium explosion dusts
Optimized and improved vehicle smokestacks

อัปเดต: 28 พ.ย. 2021 @ 11: 16am

Big optimization pass! Particle counts are lowered %70-%25 for most common effects.
It should be possible to do small - medium size combined arms missions without hick-ups for most systems.
Added blood particle effect
Improved many effects slightly

อัปเดต: 24 พ.ย. 2021 @ 1: 12am

Fixed the last issue with missing scripts, hopefully. Third time is the charm.

อัปเดต: 23 พ.ย. 2021 @ 4: 16pm

I'm tired...

อัปเดต: 23 พ.ย. 2021 @ 4: 03pm

Fixed the remnants of my failed attempt at scripting. Again, sorry!
Tweaked dirt from explosions
Tweaked dust from explosions
Improved ground bullet impact
Improved concrete bullet impact
Improved heavy caliber concrete impact