Mount & Blade: Warband

Mount & Blade: Warband

violence basketball&football&tennis&snooker v1.4
Menampilkan11-17 dari 17 kiriman
< 1  >
Pembaruan: 9 Feb 2021 @ 12:58am

violence basketball v0.63 change of description
1. Fix the new serious bug that resulted from fixing the bugs of the previous version and simplifying the code -ai will fail to produce a melee when it is ready to make a shot.
2. Large map icons and material adjustments to fix the problem of sudden concert stops from time to time
3. Fix a new bug due to fixing a bug from the previous version - (shooting behavior sometimes doesn't produce a shot action)

Pembaruan: 1 Feb 2021 @ 6:44pm

mb basketball mode v0.62 modifications:

1. Adjust the basketball map settings and reset the code to fix the bug that may be repeatedly sucked back into the basket after our personnel dunk three points, and will start in full game mode by default.

2。 Fixing the bug that the basketball's original ballr on the ground during the aerial phase can still trigger the Beast's collision skills.


Pembaruan: 28 Des 2020 @ 8:33am

demo v0.61:
1. skills based on the <journey to the West> ‘s skill -seventy-two changes of 89 xuangong:

Reptiles-tigers and bears collide with the ball.

A dragon/crane/eagle fist layup. Dragon bites the ball/crane or eagle catches the ball and shoots

Temporarily add these animals later.

Among them, the animal breath with ball collision has standby running and attacking actions. When holding down W, it is running action. When holding down W and colliding with people, there will be flying effect and animal attacking action. Flying animals that shoot and layup only take flight action for the time being, but you can find attack action in the model, which can be used for blocking the ball in the future. Reptiles and flying animals use different random sequences for the random use of skills. Among them, players can use it actively by pressing J, and all players will use it passively when the anger of being attacked rises to 100.

And added the corresponding animal sound effects.

2. When repeatedly switching M to switch the full/half-court mode, the player may not be able to shoot, so the reason is not checked for the time being. When you find that you can't throw the ball/dunk within the range, you can attack or defend others or press V to throw the ball to others and recover from this bug. Therefore, it is recommended to play the half-court mode for the time being.

3. Fix the problem that the cursor is sometimes not on the ball when the ball is in an uncontrolled state

Pembaruan: 10 Nov 2020 @ 5:11am

alpha v0.5 update:

Update content of violent basketball mod v0.5:
1. lazily transplanted a set of setting interface of my other dota2vslol mod and blood blue bar status bar ui, and set the mouse wheel of the interface to view the player's whole body. Ctrl accelerates blue consumption, H restores blue consumption, and J active skill eliminates blue (no initiative added).
2. Adjust the related opening and reinitialize according to the M-cut half/full game mode (previously, we didn't pay attention, which may lead to bugs when switching, especially when the ball is thrown into mid-air switching mode). Now, when switching the full/half game, all the states will return to zero, and then the ball will immediately return to the midfield position to start again.
3. Fix the problem that the skill of hitting the flying man with the ball needs to be cut six times more to clear the anger. Now it needs two times.
4. Adjust the dunk position of the player slightly, so that the ball can fall down slightly from the basket.
5. When the ball fails and no one is in possession of the ball, the distance is used to judge the first person to get the ball. Now, a restricted ball must be added at a certain position where the player faces forward to control the ownerless ball.
6. Add a set of music (lazy to temporarily move the music of Dragon Ball, and then randomly play three kinds of basketball-related music-basketball fire two and "Bullfighting or not" every time you start or enter the setting.

暴力篮球模式v0.5更新内容:
1.偷懒移植了一套我另个刀塔mod的设置界面和血蓝条状态栏ui,设置界面鼠标滚轮查看球员周身。ctrl加速消耗蓝量,h恢复蓝量,j主动技能消蓝(未添主动)。
2、调整相关开场及按m切半/全场赛模式重新初始化的问题(之前没有注意,于是导致切换的时候可能会出现bug,特别是球投到半空中切换模式)现在切换全/半场赛的时候,所有的状态都会归零,然后球会立即回到中场圈位置重新开始。
3.修复带球撞飞人技能需要被多砍六次才能怒气清零的问题,现在是需要两次。
4,稍微调整玩家灌篮的位置,以让球可以稍微从篮筐里面往下落。
5、当球落空无人处于控球状态时,之前是以距离来判断最先靠近的人拿球,现在加一条限制球必须在球员面向前方一定位置处才能控无主球。
6.增加了一套音乐(偷懒暂时把龙珠的音乐移过来,然后每次开场或者进入设置的时候随机播三种和篮球有关的音乐-篮球火两首及"斗牛要不要“和鸡你太美。

Pembaruan: 6 Nov 2020 @ 12:38pm

Update content of mountblade warband violent basketball mod v0.4:

1. On the basis that the existing ai has already dunked and shot, all ai's passing behaviors are newly added, but the required path is not specified, so it can be passed to the opponent. 2. Since 10 people are selected by their own soldiers and the troops they encounter to perform 5v5, the rest of them will circle the stadium, all equipped with bows and arrows, shooting people on the stadium and interfering with the basketball game. 3. Increase the transparent wall around the stadium. 4. Increase basketball dribbling skills-anger collision: The effect is that according to the tips in the lower left corner, as a ball controller, every time he is hit, his anger will rise by 20, and when he reaches 100, he will knock people near in front away, and then his anger will return to 0. Note that after grabbing the ball under the backboard, he must score three points to the middle circle before using anger collision.5. Now it is set that players are not allowed to use hand-held weapons to attack or defend when dribbling like AI (kicking is ok). If this principle is violated, the ball will automatically drop and may be picked up by others. 6. Because of a bug in the whole game, in order to avoid this, it is set that when we play the whole game, we will shoot three points and pass them to the players in seconds. Bug self-examination: 1. it is suggested that the battlefield scale should be adjusted to about 30 -50 people, otherwise there may be cases where there are no other players on the court except players or the number of players exceeds 5v5. please confirm that the players on the court are 5v5 ball game will be played again, otherwise, the tab can be repeated to re-enter the scene. 2. If there is an occasional passing, when the ball fails to land and no one picks it up for a long time, please tab to re-enter the scene
骑砍暴力篮球模式v0.4更新内容:
1.在现有ai已经会灌篮和投篮的基础上,新增加全部ai的传球行为,但不指定必传轨迹,所以可以传给对手。
2.由于上场由自己的士兵和遭遇的部队抽取10人进行5v5,剩下的人会绕球场一圈,全部配备弓箭,射杀球场上的人,对篮球赛进行干扰。
3.增加球场四周的透明墙。
4.增加篮球运球技能-怒气冲撞:效果是根据左下角提示,作为控球者每次被打击就会上升怒气20,达到100会把前方近处的人撞开,然后怒气归0,注意,篮板下抢到球后必须出三分到中间的圈圈之后才能使用怒气冲撞。
5.现在设定玩家和AI一样运球时不准使用手持武器攻击或者防御(脚踢可以),如果违反这一原则的话,球会自动掉落可能会被别人捡起。
6.因为全场的某个bug所以为了规避这点,设定我方打全场球赛时投篮出三分后会秒传给玩家。
bug自查:
1.建议战场规模调到30人-50人左右,否则有几率出现球场上除玩家以外没有设定其他球员或者设定超过5v5球员数的情况,请确认球场上包括玩家自己是5v5球赛再进行比赛,否则可以反复tab重新进入场景解决。
2.如果偶然出现传球时,球落空落地长久都无人捡起的情况,也请tab重新进入场景



Update content of violent basketball mod v0.3

1. Adjust the color of the score to white to avoid the background being unclear, and adjust the score box to the position directly above. 2. Now ai can also choose dunk or shoot as a player. 3. The passing bug in the full-court mode is repaired and a new bug is obtained, so it is recommended to play the half-court game first (press M to switch the whole half-court) 4. Cancel the command of dismounting before the war and cancel all cavalry horses in mod. In order to meet the shortage of horses and girls in the background world, it is necessary to win prizes in basketball competition. 5. Change the cover and loading chart
骑砍暴力篮球模式v0.3更新内容
1.调整比分的颜色为白色避免因为背景看不清,并将比分框调整到正上方位置。
2.现在ai也可以像玩家一样选择灌篮或者投篮两种得分手段。
3.全场模式的传球bug修复并获得新bug一枚,所以建议先进行半场赛(按m可切换全半场)
4.取消开战前下马指令并且取消mod里所有骑兵的马匹,为了迎合背景这个世界马匹和妹子匮乏,需要篮球比赛得奖得到。
5.改动封面与载入图

Pembaruan: 11 Okt 2020 @ 4:31pm

alpha v0.2:

按m切换半场或全场,增加比分和提示文字汉化
修复我方ai传球丢球后有时球无法捡起的bug,修复球可能会判定场外的人射箭之后夺去的bug。

click m to switch half/full court match.
add score count.
fix some bugs.

Pembaruan: 9 Okt 2020 @ 9:08am

首次版本alpha v0.1,请看整个mod页面的主介绍。
first version alpha v0.1,please read the mod page main description