Scrap Mechanic

Scrap Mechanic

Fant Mod - Creative Version
Showing 331-340 of 403 entries
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Update: 18 Jan, 2021 @ 5:22am

-changed Grinder Collider ( a lot better now )
-recipe adjustments ( balance )
-tesla coil batterie consume adjusted
-miner fuel consume adjusted
-laserpointer improvment
-altimeter height formula issue. ( thanks to Sorz for showing it )

Update: 15 Jan, 2021 @ 2:19am

-added a Range Slider to the Laserpointer
-fixed some small bugs
-removed the Ability for Haybots, Totebots and Wocs to Tumble on Collision with the Terrain.
( prevent Random FPS drops while driving around and Wocs and Robots Roll down a Hill in Ragdoll Mode )

Update: 13 Jan, 2021 @ 5:59am

-description fix

Update: 13 Jan, 2021 @ 5:41am

-added 2 new pipe connection blocks. with 1 and 2 blocks in offset
-added a Laser pointer. Returns a On signal if it hits a Unit / Player
-fixed default melee hammer dmg buff bug

Update: 12 Jan, 2021 @ 1:04am

-altimeter input amount fix

Update: 12 Jan, 2021 @ 12:39am

-added one Missing Shape Block 1x1x2 Tip 2 ( 4corner to 3corner )
-added Altimeter - Logic Block ( Over Water Level, not a Raycast against terrain )

Update: 10 Jan, 2021 @ 11:38pm

small fix for the harvestablevore

Update: 10 Jan, 2021 @ 3:07am

-fixed Refine Buff Client Side Bug ( i hope )
-fixed item descriptions
-cleaned dead items in the icon map
-removed dead items from the mod. ( Not active and useable in Survival / Craftable )

Update: 2 Jan, 2021 @ 11:36pm

-fixed importent bug in the electro hammer. "unequip/destroy" fail

Update: 2 Jan, 2021 @ 8:23am

-Large Storage Container has now 6 Pipe Connection points.
-Gyroscope does Damp the Rotation if a Button is Connected but OFF
-Gyroscope Rotation Indicator ( ghost mode )
-tweeked a bit the CLE.
-Simple Controler Code improvment