Left 4 Dead 2
Remastered L4D1 Colts
Mostrando 1-6 de 6 aportaciones
Actualización: 27 MAR 2021 a las 1:43

Version 2

  • Made the taclight more smoother and high-poly
  • Models now only use one shared texture now
  • Screws now actually display a texture now
  • Weapon Icons now use the ones pre-TLS / L4D1 instead of a custom one

Actualización: 13 OCT 2020 a las 22:26

Version 1.1

  • Fixed the Akimbo left pistol v_model magazine and bullet texture by assigning it to its actual UV texture map.
  • Changed the UV mapping of the trigger on the left Akimbo pistol so that it shows up properly.

And with that, hopefully all issues that were present on release should be squashed down.

Actualización: 9 OCT 2020 a las 19:55

Hotfix 1c

  • Corrected the collision model of the flashlight colt w_model, thanks to Mr. Santiago for reporting.

Actualización: 8 OCT 2020 a las 21:47

Hotfix 1b

  • Slightly decreased the scale in order to fit the holsters of the L4D2 survivors
  • Actually corrected the flashlight particle attachment on the akimbo w_model
  • Fixed the flashlight shading error and increased the phong exponent
  • Added HUD icons, courtesy of Rise

Actualización: 8 OCT 2020 a las 2:41

Hotfix 1a

  • Improved the flashlight mesh and shade rendering
  • Corrected a ton of misplaced particle attachments on both v_models and w_models
  • Fixed the trigger clipping on the trigger guard and slightly moved it backward
  • Increased the scale on both pistols to avoid clipping in third person

Actualización: 7 OCT 2020 a las 22:26