DayZ
DayZ-Editor
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Update: 13 Oct, 2020 @ 12:46pm

Update: 13 Oct, 2020 @ 12:37pm

Update: 13 Oct, 2020 @ 12:27pm

Version 1.0.30

- Added ability to insert new Loot Positions in loot Editor
- Loot Editor will now copy all Loot Positions to your clipboard after you finish editing (temporary)
- Added Date slider to weather controller

Update: 12 Oct, 2020 @ 3:56pm

Version 1.0.293

- Updated Pathgraph on export so buildings have proper collisions when loading into server
- Fixed a bug that wouldnt update the ID of loaded objects, causing crashes after opening files.

Update: 11 Oct, 2020 @ 5:06pm

Version 1.0.292

- Fixed Notification Panel getting stuck after Notification was complete

Update: 11 Oct, 2020 @ 4:05pm

Version 1.0.291

- Fixed bug that would crash your game upon pasting several times

Update: 11 Oct, 2020 @ 1:10pm

- Fixed major bug regarding loading not working

- NOTE: We've changed the standard used by our Saving / Opening so you will need to export your save files to another format (.map or .vpp) and re-import them for this update. Sorry for the inconvenience.

Use this version to EXPORT your save files. https://github.com/InclementDab/DayZ-Editor/releases/tag/v0.1.2

Update: 11 Oct, 2020 @ 11:55am

Version 1.0.281

- Added dependency to CF-Test (Removed old CF dependency, this will fix Brushes until CF can work themselves out, thank you @Jacob_Mango)
- Removed MVC
- Fixed a bug that was breaking Copy / Pasting
- Fixed some issues with Relative height exporting with TB (needs extensive testing)
- Fixed COT compatibility (Expansion still wont work, but COT will)

Update: 10 Oct, 2020 @ 2:52pm

Version 1.0.27

- Disabled Scaling (this was causing a bug that was rotating / skewing the building when opening the properties dialog)
- Added View Distance sliders to the preferences window
- Added better logging to EditorTooltips (greatly help disgnose crashes)
- Added ExportProxyData to init.c export
- Added SpawnObject to init.c export

Update: 9 Oct, 2020 @ 5:58pm

Version 1.0.26

- Improved exporting to init.c (now includes the common SpawnObject method with major optimizations)