Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of the Moderns (cap 2) Forge of Storms
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Update: 9 Jul, 2024 @ 5:47pm

Update: 9 Jul, 2024 @ 1:49am

Siamese voicelines and such done and icons assigned, but:

- Balance for Siamese units, gatlings and rocket units outstanding.
- Guard Cavalry, Merc Cavalry for Vietnam, China, India and non-European factions outstanding.

Currently Merc Cav uses BekCav as its <GRAPH> param but thus far it has not been satisfactorily implemented. Most likely to be based off Light Horse, if nothing else.

Update: 8 Jul, 2024 @ 3:49pm

Update: 8 Jul, 2024 @ 8:23am

Update: 8 Jul, 2024 @ 3:58am

Update: 8 Jul, 2024 @ 1:22am

[24.8/7]
After an agonising 2 days:

- Vietnam, Thailand finally have proper neo-colonial Painted Ladies, rather than the crude thatched structures that Hong Quan Cand originally created for his mod. We decided to put them in because of videos covering Thailand, namely by Bangkok Pat ( https://www.youtube.com/c/BangkokPat ).
- Gatling Mahouts now have functional graphics, but are not fully coded in. I still have doubts over what sort of stats they, along with Gatlings, MGs and other similar units ought to get.
- NobleNerd thinks that Rocket Artillery is OP and may need nerfing. Don't know about that but it might be possible, so that means its stats will be passed back to the MGs - and that means having to rejig the attack and other bonuses of Gatling Mahouts, etc.

Update: 7 Jul, 2024 @ 11:25pm

More pain with nodes.
Apparently you can't just reposition any bone marked "pivot node 0", the game automatically reverts it to rest pose. Gotta remember that from now on. Damn.

Update: 7 Jul, 2024 @ 10:41pm

Update: 7 Jul, 2024 @ 6:31am

Graphics associated with this mod have been archived and sent to cloud for safekeeping.

Update: 7 Jul, 2024 @ 6:00am