Stellaris

Stellaris

Scaling Pop Growth [3.4.x]
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Update: 7 Feb, 2021 @ 7:45am

Updated to nix an on_action that ran a country scope but was set to trigger a planet event.

Update: 30 Oct, 2020 @ 2:58pm

Big change to values:

-Biological pop growth exponent has been changed to 1.01 (from 1.02)
-Biological pop growth exponent is now affected by up to 245 pops (from 125)
-Roboticists now cap at 16 jobs (from 5)
-If no housing is left, Roboticists & Replicators no longer have upkeep and stop producing


Machine growth is unchanged.

Update: 29 Oct, 2020 @ 2:06pm

Update for Stellaris version 2.8. Happy Necroids day!

Update: 13 Oct, 2020 @ 9:05pm

Fixed annoyance with immigration & emigration.

Update: 12 Oct, 2020 @ 2:24pm

Adjusted emigration & immigration to make this mod less annoying.

Update: 4 Oct, 2020 @ 9:19am

Mod made available to public.

Machines, robots, and biological growth modifiers finalized [pending further review].

Update: 2 Oct, 2020 @ 10:36pm

Initial upload: test 1.

Biological pops experience increased growth at an exponent of 1.02, this simulating a multiplicative 2% growth on planets for every pop. Caps at 125 pops, leading to 10x the growth speed.

Machine pops have a flat 1 replicator job per 20 pops; Synthetics have a flat 1 roboticist job per 25 pops.