RimWorld

RimWorld

Zeta Reticulans [Player/Hostile Factions]
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Update: 28 Mar, 2023 @ 3:43pm

Small update, got caught up on creating code for the new thought/ writing a too big description for the allocator.

- Enigma implant name changed to "Administration implant" and description added too a bit
- Packaged nutriment is now a baby food
- Change "Baby Giggling/My Baby giggling" => Distracted
- Allocation pad now has a finished essay about Reticulan economics

- Coded a thought that gives a negative/positive mood based on the amount of faction mechs + if you have an implant. The negative is stacked in such a way that you could get away with 1-3 mechs, maybe even 4 or 5, but past that the mood hits going to be too huge to maintain (in my head cannon Zeta's would want to avoid giving control of a robot army to one person). Positive mood is a linear 1-20+ for each robot you have.

This also led me to commit to splitting Zetas into two different play styles, one based on working for the Assembly and being the best Reticulan you can be and another more traditional experience of being a Reticulan renegade. Too switch over simply remove the extremely hard to remove brain implant all Zetas are implanted with. Right now the change is limited to a few thoughts but will expand, possibly to where you go to war with the Assembly à la the empire

(also you'll notice a 0 mood thought, i'll code a better thoughtworker tomorrow to hide it. Ludeon made an unexpected choice with <nullifyingHediffs> and i'm too sleepy to fix).

Update: 23 Mar, 2023 @ 1:20am

- Committed version 1.2 of the mod to a GitHub archive (100 files at a time max, what the hell are you doing github? took me 40 minutes)

- Stopped error Related to Thrumkin hybrids not having a child's body texture
- Thrumkin addons now scale with draw size/realigned
- Thrumkin ears will now disappear when destroyed
- Thrumkin baby addons put in order

- Fixed Scalemen hybrids not having basic child's body texture
- Scalemen addons now scale with draw size/realigned (Took extra long b/c the way i do gendered head specific addons for some races)
- Scalemen baby addons put in order

- Human addons now scale with draw size/realigned
- Human baby addons put in order

- Fixed Mantis hybrids not having basic child's body texture
- Mantis addons now scale with draw size/realigned
- Mantis baby addons put in order

- Fixed Moyo hybrids not having basic child's body texture
- Moyo addons now scale with draw size/realigned
- Moyo baby addons put in order (ahhhh, ahhh, ahhhhhhhhh)

- Fixed Forsaken hybrids not having basic child's body texture
- Forsaken addons now scale with draw size/realigned
- Forsaken baby addons put in order (me want to die)

-Thought "Crying baby" and "My Crying Baby" both changed to a simple "Distracted" for the time being

Update: 19 Mar, 2023 @ 3:36am

Incomplete & partially remembered since my dev efforts have been so staggered over the last few months.

- New mind reading surgery "Memeographics". Can be preformed once on each pawn to gain a mood boost and random research points based on targets tech level.

- Can now release prisoners for a mood boost. Before you were sad over a "waste of resources" (unreasonably sad) and there would be no reason to ever not kill prisoners. Now you're mildly happy (+4 mood x4 days) to catch and release specimens; which makes the decision to take that last organ and turn the body into meat more about your play-style/what the situation demands.

- Insulted moodlet is now allowed but has been changed to "Distracted" and muted to -2 for each stack

- Eye's paralysis Hediff's name changed to synaptic suppression

- Various body addons fixes, to boring and wordy to list

- Various minor description changes

- Mass changes to def names, much easier to navigate


Bugs fixed:

- Yes, i fixed bugs. Pop down to the pinned workshop thread "The List" to see if you've found a bug i haven't listed.

Update: 15 Mar, 2023 @ 4:26am

^ Read the above release ^

Update: 11 Oct, 2022 @ 6:47pm

*Expanded human hair and skin colours
*Swapped out the human hybrid hairs for new textures
*Human hybrids are less likely to spawn as old aged
*Re-added Moyos
*Enigma Implant thing description moved to the hediff. Which is important because it's likely to kill you if you try to remove it
*Custom description and a +1 mood increase to Elephant's butcher moodlet
*Custom description for the rat butcher moodlet
*Monkey support + description for the butcher moodlet
*Custom description for the donkey butcher moodlet
*Custom description for the muffalo butcher moodlet
*Custom description for the boomrat butcher moodlet
*Custom description for the boomalope butcher moodlet
*Custom description for the timber wolf butcher moodlet
*Custom description for the capybara butcher moodlet
*Custom description for the chinchilla butcher moodlet
*Custom description for the racoon butcher moodlet

Bugs fixed:

*Interrupter damage effecter's sound is map wide, and it's annoying
*Singularity Grenade tossed an error on save load related to comp reloadables "having the same ID". Renaming the chargenoun fixed this error in the past but i had to switch Verb_LaunchProjectile => Verb_ShootOneUse and remove the reloadable comp to fix this time.
*Grenades don't properly drop their singularity when they're destroyed through damage
*Zeta orbital traders should come now

Update: 4 Sep, 2022 @ 10:21pm

Big ol' update.

Too much to list but this is the update that added the new work system moodlet and a ton of new textures.

Update: 21 Jun, 2021 @ 1:47am

Balance + Tweaks:
______________________________
Removed negligent handling, i guess late game raids are too emotionally punishing for zeta. Might be back in a diminished form later particularly if i decide to boost other stuff.

Update: 10 Feb, 2021 @ 4:13pm

New / Flavour:
______________________________
Gel Applicator + Retinal Scramblers guns in and CE supported. (start with one scrambler, have to buy the applicator from a Zeta ship)

New custom thought mote for butchering humanlike

Psychic Soothe/Drone moodlet soothe moodlet customized +16,-12,-22,-30,-40 > +4,-4,-8,-12,-16 (This number is further modifed in game by psychic sensitivity

Psychic Emanator +5 > +4

Joywire goes from base 30 > 12

Hybrids naked comfortable temperatures now listed on their hediff's label (In celsius, you animals)

Balance + Tweaks:
______________________________
Negligent handling back to -4 from -2

Cold moodlets softened a bit -2,-6-10-14 > -2,-4,-8,-12


i also lowered slept in cold negative moodlet, from -4 to -2, i think, idk i lost track >_>

Catharsis raised from 4 to 8

Number of shield belts lowered from 3 > 2

Soaking wet lowered from -6 to -4 (Humans -3)

Wasted assets mote tweaked

Starting plasteel removed

Starting steel raised 1000>1200

Starting medicine raised 40>60

wanderer chances lowered (Zeta show up in groups to much, i think "wanderer" is a more encompassing pawn role than i thought.)

Update: 3 Jan, 2021 @ 6:45pm

New / Flavour:
______________________________
Core drug mood changes + custom flavoured thoughts:
Smokeleaf goes from +13 > -2
Inebriated's stages are now -2,-6,-12,-20

Ambrosia is just plan ol' food now

Wake Up now gives a moodlet of +12, it normally gives no thought at all.
Go Juice high goes from +5 > +6
Yayo goes from +35 > +6
Flake goes from +35 > +6
Psychite tea goes +12 > +2

Balance + Tweaks:
______________________________
More comfy temperature tweaks, should be last time changing them as i've finally decided on a steady formula i like. In many cases it's a range buff over all but with human hybrids the overton widow shifted quite a bit. Sorry for troubles caused.

Starting plasteel lower 200 > 150

Now start with x12 wake-up

2 starting plasteel helmets changed to 3 shield belts

Added a chance to buy exorbitantally priced shield belts from canteen ships


Bug fixes/Technical:
______________________________
Fixed some CE errors related to nightelves have dupe dodge stats and deleted a bloodelf patch i made for CE that was trying to read a race that wasn't in the files anymore (decided to stall on these guys since i'd need to make custom hair textures so their tall ears don't get covered up)


Update: 30 Dec, 2020 @ 10:19pm

New / Flavour:
______________________________
Astoriel hybrid
Drow hybrid
Night Elf hybrid

Balance + Tweaks:
______________________________
Hybrids will now roll female half the time (Basic Zeta still are default male, Moyo hybrids still 100% female. Bodies still thin all around)
Zeta base for Tame + train animal goes from 1 > 0.4
Some more stat standardization using more consistent hybrid math
"negligent handling" lowered from -4 > -2 and stacks raised 6 > 10 for a total of -20, duration days lowered 4 > 2