Rivals of Aether

Rivals of Aether

Rykenburn
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Actualización: 1 OCT 2021 a las 11:54

v2.10

2.10
-Wowee it's the TGP update! There are a couple of new additions such as:
-Feinting DSPECIAL by inputting parry and a direction
-A charged version of FSPECIAL that travels further at the cost of the grab.
-Better feeling grabs
-A new glock used by using a rune
-More consistent smoke
-And more various changes.

No updates on the animations yet but consider this a test build...

Actualización: 12 JUL 2021 a las 10:53

v2.9

-Range decreased for Jab, FTilt, DAir, BAir, and NAir.
Specials
-FSpecial
-Hitting enemies out of the cancel should be easier.

Actualización: 11 JUL 2021 a las 9:24

v2.8

General
-Ground Friction (0.8 > 0.6)
-Smoked status now does not dissipate when hit by a projectile.
-Range increased for Jab, FTilt, DTilt, UTilt, DAir, BAir, and NAir.
-Priority increased for Jab, FTilt, and DTilt
-Smoke lingers a little longer now.

Normals
-FTilt
There is now a sweetsopt on the foot. This was always intentional but I never fixed it.

Aerials
FAir
-There is now a spot that deals less damage. This was always intentional but I never fixed it.
-Hitpause (5 > 8)
UAir
-Normal Throw Hitpause (6 > 8)
DAir
-Hitboxes adjusted so that it doesn't hit outside Rykenburn and is easier to spike.

Specials
-FSpecial
-Can now be canceled when grabbing somebody.
-If the grabbed opponent is smoked it will now Ganoncide. Updated the rune description for this too.
-USpecial
-Startup (12 > 8)
-Endlag (14 > 12)
-DSpecial
-Stops momentum a bit when using it in the air.
-Aerial Friction (0.03 > 0.2)
-Charge 1 Startup (19 > 14)
-Charge 2 Startup (31 > 34)
-Charges now lineraly increase the range of the smoke depending on how long the special button is held.

Actualización: 11 JUL 2021 a las 9:24

v2.8

Actualización: 23 ABR 2021 a las 6:21

v2.7
Bugfixes
-Smoke can now put Rykenburn into parrystun. The original behavior was definitely not intentional.
DSpecial
-Smoke dissappears faster (Charge 1 30 > 15; Charge 2 60 > 35)
-Jump cancelling now only happens on hit.

Actualización: 17 MAR 2021 a las 6:31

v2.6
Hotfix: Soot is now kept when grabbed.

Actualización: 16 MAR 2021 a las 10:49

v2.5

Bugfixes
-Soot should spawn visual dust again.
-A stupid oversight on my part, soot is fixed again.

DSpecial
-Charge 1 Startup (11 > 19)
-Charge 2 Startup (31 > 43)

2.6
Gimmick
-Soot should actually get removed on a successful hit now.

Actualización: 20 FEB 2021 a las 14:30

v2.4

Actualización: 20 FEB 2021 a las 7:53

v2.3

Gimmick
-Soot should actually get removed on a successful hit now.

Actualización: 19 FEB 2021 a las 11:06

v2.2
Bugfixes
-Smoke should be more accurate now.
Gimmick
-Soot should properly get removed on a successful parry. In addition it also gets removed on a successful hit.
-Soot now does not get removed during a grab to relieve a visual bug that still showed the smoke consume after the grab runs out.
-Soot now is removed on an opponent's successful parry.
Aerials
-BAir
--Reverse Hitbox Priority (2 > 1) (oops)
--Reverse Hitbox Angle (60 > 75)