DayZ
FixVehiclePositions
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Mis à jour le : 26 oct. 2020 à 9h26

- Changed config format: Both vertical adjustment and clearance are now configurable. Setting vertical adjustment to -1 enables automatic measurement.
- Shaved off another ~30 lines of code from scripts in 4_World
- Reduced delay for on-the-fly unglitching/unflipping from 1s to 0.5s
- Moved configuration from server CFG to JSON file (will be automatically created on server start if it does not exist). NOTE: Clearance config values are now in meters, NOT centimeters!
- Cleaned up and reduced code in 4_World (around 110 lines of code saved)
- Added anchor points for vanilla cars to configuration
- Anchor points of all unknown vehicles (not only helis and planes) will now be measured by raycast

Mis à jour le : 13 oct. 2020 à 14h29

- Changed ground detection logic to be more reliable
- Changed the way anchor point positions are determined for 3rd party Expansion helis and planes (should work with all Expansion heli mods on the workshop)
- Changed on-the-fly unglitching/unflipping to no longer ignore vehicles whose engines are off and to have an impact and velocity threshold (recommend turning on-the-fly unglitching ON in server CFG)
- Added clearance config for remaining Expansion helis and planes (UH1H, MH6, Merlin, An2).
- Reduced existing default clearances

Mis à jour le : 1 oct. 2020 à 15h53

- Tighten vertical position adjustment
- Add correct adjustment for all Expansion vehicles
- Future proofing for client-side vehicles
- Reduce default clearance and make it configurable

Mis à jour le : 25 sept. 2020 à 12h52

- Change so cars are actually affected

Mis à jour le : 23 sept. 2020 à 17h50

- Quick update to remove dependency on @CF and @DayZ-Expansion, should now work on servers not using either of those mods as well

Mis à jour le : 23 sept. 2020 à 7h29

- Set publishedid in meta

Mis à jour le : 23 sept. 2020 à 7h12