Left 4 Dead 2

Left 4 Dead 2

(MSC) Map Optimizer
Viser 1-7 af 7 forekomster
Opdatering: 15. okt. 2020 kl. 14:19

Added auto run to script.

Added propclean command.

Opdatering: 25. sep. 2020 kl. 16:28

Added optimize command.

Opdatering: 20. sep. 2020 kl. 3:54

Added new calculation to convert density to a range simliar to existing.

Disabled auto optimize fog. Some areas are already optimized inside area portal enclosed areas. The auto optimizer doesn't need to be used in these instances so I decided to let the user decide when an area needs to be optimized instead.

I may add a EMS file later that can allow auto optimizing if people want it enough.

Opdatering: 19. sep. 2020 kl. 19:33

Replaced fog differential calculation with new hard limit.

This will allow you to see better with heavy optimization.

Opdatering: 17. sep. 2020 kl. 18:50

Added more optimization backend prop code.

Opdatering: 17. sep. 2020 kl. 17:29

I messed up and uploaded it with a test function which broke when Custom Weapon Controller was detected. This version will work. My bad peeps! :o

Opdatering: 17. sep. 2020 kl. 12:45