Awesomenauts

Awesomenauts

Blightnauts
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Uppdatering: 17 okt, 2020 @ 8:45

Further further fixes to host migration.

Uppdatering: 17 okt, 2020 @ 7:26

Further fixes to host migration.

Uppdatering: 17 okt, 2020 @ 7:00

Attempts to fix host migration were made, the progress should now be saved between migrations. Still needs testing though.
Fixed that since the previous update the dark screen would not fade smoothly when Mega Clunk was revealed.

Uppdatering: 16 okt, 2020 @ 8:10

The ridge section is now fully textured! And with that, the whole map is now textured!
Remade the gate graphics, they now show a holographic padlock showing that they are locked.
Reskinned the key graphics to be holographic too.
The screen now fades to black when the players lose, thus avoiding the awkward camera pan to the red base hidden somewhere on the map.

And from now on, each version has a version number ID, which is the date of that version in yymmdd format. So this version is now version 201016. This is shown on the top-right corner of the screen when the game starts.

Uppdatering: 14 okt, 2020 @ 7:16

The first cave section before the water is now fully textured!
Cleaned up the falling water distortion.
Cleaned up the transition from the elevator's bottom floor to the last shop area.
Ix is now no longer allowed to use bonding near shops and the treasure.
Fixed that Mega Clunk's laser animation would freeze when players stood on the far left corner of the arena.
Fixed a small typo in 8-bit Yoolip's test dialogue (thanks SlowWolf!)

Uppdatering: 12 okt, 2020 @ 7:17

Finished the textures on the second part of the caves after the underwater section.

Uppdatering: 11 okt, 2020 @ 3:54

The area around the switch puzzle is now fully textured! The area right before it is not though (right after water section and Blighted Clunk).
Replaced the moving glass platforms with fixed ones.
Fixed that the healthbars and player names were visible when waiting for Mega Clunk to wake up.
Added two healthpacks on the final boss fight, on each corner of the arena.
Fixed that 8-bit Yoolip's dialogue would not show up and would show default skin Yoolip instead.

Uppdatering: 8 okt, 2020 @ 5:21

Slight rework of the switch puzzle:
- Removed the ability to flip the switch with the jump button - I never like that workaround since the switches are supposed to work just like in Blightbound;
- Moved the switches up instead of at ground level;
- Made the switches further apart so area-of-effect attacks won't hit multiple switches;
- Increased the flipping animation duration from 0.3 to 1.5 seconds, this should make it so attacks with multiple bullets (like Vinnie's bubble attack) won't hit the same switch multiple times;
- Nibbs and Voltar no longer switch to the blue team. Fire boots can now easily avoided and drones now die on the puzzle area (some of them may still get a shot off on the switches before they die, but no big deal);
- Skree's Cerimonial Mask is now disabled on the switch area, meaning every shot will only hit one switch. Unfortunately, the same is not true for Genji as I'm still unable to disable Storm Drum in the puzzle area, just shoot away from the switches for now.

On other changes fixed that if players died on the elevator, the camera would get stuck when they came out of the cage.

Uppdatering: 7 okt, 2020 @ 9:57

Reworked the saw puzzle, instead of Blightbound-style switches, it now has pressure pads that you have to step on, the concept is similar, but much easier for certain characters to do while in a hurry.
Added new textures for that rework, particularly the ground.

Uppdatering: 6 okt, 2020 @ 14:49

The underwater section is now fully textured.
Because of the above, players no longer need to imagine a treasure chest - it's visible now!
Reworked the Vinnie treasure guardians, they now count as major enemies, and each only does one attack (one shoots bubbles, another dashes and the third uses smoke). They have also been balanced according to the difficulty - significantly easier in single player, and much harder with more players (they don't have any upgrades yet, need testing to see how difficulty scales).
Spitblights and Blight Spreaders now have a bit more hp. They also have a shorted delay on their first spit attack.