Awesomenauts
Blightnauts
Mostrando 41-50 de 68 aportaciones
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Actualización: 2 OCT 2020 a las 5:11

Characters with premium and ultimate skins should now have their unique dialogue in the test button.

Actualización: 1 OCT 2020 a las 13:54

Another small update for testing purposes.

Actualización: 1 OCT 2020 a las 13:43

Small update for testing purposes.

Actualización: 1 OCT 2020 a las 8:53

Fixed a major bug.

Actualización: 1 OCT 2020 a las 8:26

Added a new major enemy: Spitblight and its elite variant Blight Spreader. A Gnaw that spits all over the place with a weak main attack and slowly walks towards the player.
Added new minor enemy: A Ksenia that chases the player and occasionally uses invisibility.
Changed the spawns across most of the map, both to accommodate the new enemies and to make the difficulty curve less harsh across all difficulties.
Lasers in the descent section are now less random to avoid unfair combinations where it's impossible to not take damage.
The saws in the last puzzle are now slower (same speed as single player) for all difficulties. I want to rework this puzzle in the future, but for now this should make the puzzle less frustrating.
Greatly reduced the health of Technomancer (Skree) across all difficulties. The lowest is 800 in single player and 3600 in 6 player co-op.
The final boss now only spawns 2 waves of enemies instead of 3.
The final boss no longer repeats the same wave of enemies.
Fixed that Aylas could get stuck against the cage in the first fight after getting out of the lake.

Actualización: 30 SEP 2020 a las 10:55

Continued the rework on the final boss:
- Made it so the boss changes between states faster.
- Increased the number of spawned enemies.
- The boss will continue to attack until all waves of enemies are defeated instead of stopping mid-fight.
- After the final wave of enemies is defeated, the boss will now spawn batteries, you must destroy these batteries which will disable the core's shield, all of this while enemies keep spawning.
- The core's vulnerability was changed, instead of being a fixed timer, it will now remain vulnerable until it has lost 25% health, meaning there will be only 4 boss cycles. This should speed up boss fights especially with characters that do little damage to bases.
- Added a Derpl enemy during the battery phase, it will always stay in siege mode and only shoot regular bullets for now.

In other changes, fixed that Scoop and Skolldir could use teleport in the cage.
Fixed that Technomancer's (Skree) spawns would drop solar.

Actualización: 29 SEP 2020 a las 14:33

Fixed a small graphical issue.

Actualización: 29 SEP 2020 a las 13:45

Added textures to the final boss area.
Completely redesigned the final boss, the previous version was merely a placeholder and not representative of what I had envisioned for the final boss. My original idea was to have Mega Clunk actually attack you instead of just standing there, and with new textures and animations I can do just that.
The button to test the new dialogue system should now be more responsive.

Actualización: 27 SEP 2020 a las 10:43

Blighted Clunk will now only spawn 1 Raelynn in single player.
Reduced the health of Blighted Clunk in single player from 30000 to 24000.
Reduced the spawns in the final boss.

Actualización: 27 SEP 2020 a las 9:53

Added textures to the saw puzzle room except for the floor that opens when you complete the puzzle.
Reskinned some of the textures in the elevator section.
Updated the visuals for the solar sharing machine.
Added the framework for a new dialogue system! For now it's only for testing purposes, and you can only get dialogue by pressing the test button (please do), but in the future, dialogue will happen at certain points in the map.