Awesomenauts
Blightnauts
Εμφάνιση 11-20 από 68 καταχωρίσεις
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Ενημέρωση: 5 Δεκ 2020 στις 7:04

Added a new difficulty system! You now get a series of pillars at the start, each with difficulty options that will be familiar to Blightbound players. To change the difficulty, all players must step on the same pillar. The difficulty is still based on the number of players, as before, this is only for fine tuning the difficulty.

Ενημέρωση: 21 Νοε 2020 στις 3:53

Fixed that droids in the turret fight would drop solar, allowing players to endlessly farm solar.
Increased the solar bonus at the end of the turret fight to compensate for the above, from 80 + 30 to 110 + 30 (+ 30 from destroying turret).

Ενημέρωση: 17 Νοε 2020 στις 7:30

Made Blighted Clunk's healthbar appear like an elite enemy rather than a regular enemy.

Ενημέρωση: 17 Νοε 2020 στις 7:27

Fixed a few spawns on the fight right before Blighted Clunk.

Ενημέρωση: 17 Νοε 2020 στις 6:44

Split the mod into two versions. This is the full version. The other version is a lightweight version for those that can't run the dialogue system.

Ενημέρωση: 13 Νοε 2020 στις 6:55

Fixed that the Elite Technomancer's AI did not load properly, causing the enemy to not move or attack.
Fixed that the version number panel would draw over itself when the player respawned.

Ενημέρωση: 9 Νοε 2020 στις 7:28

Aylas now have the healthbar visible again, showing their remaining time instead of actual health.
Aylas now wait 2 seconds instead of 1 before chasing players.
Fixed that if someone somehow died after the saw puzzle is complete, the final boss wouldn't trigger.
Fixed that the treasure guardians would continue to be aggressive if there were no players underwater.
Fixed that some of the new enemies did not taunt.
Fixed some timing issues with dialogue.
Fixed that Roboscoop played regular Scoop dialogue at the treasure.
Fixed that Battle Nibbs' reaction to the saw trap did not play.

And... That it! 1.0 is here! There's still plans for at least 1.1, but aside from any potential bug fixes, this is what I had originally envisioned for Blightnauts.

Ενημέρωση: 9 Νοε 2020 στις 6:41

Minor preparations for release.

Ενημέρωση: 8 Νοε 2020 στις 11:14

Sliced a texture that was over 2048 pixels in size into smaller texture, as it *may* have been the cause for some players failing to load the map.

Ενημέρωση: 8 Νοε 2020 στις 6:15

Made the new spawns at the final boss much more forgiving.
Jimmies no longer get certain upgrades at higher difficulties, especially Danger Pins.
Fixed that 2 Derpls and 2 Super Droids would spawn on the turret fight instead of just 1, this was unintentional.
Elite Blighted Gelati no longer spawns 3 Roccos, they will now only spawn 2 Roccos regardless of difficulty.
Fixed that if a Derpl player would die while changing to Siege mode, that player would then end up in the cage while in Siege mode, gaining debuff immunity and therefore ignoring silence and being able to shoot nukes while in the cage.
Fixed that the Blighted Clunk miniboss would not show the "Waiting for players" message.
Made some adjustments to how the final boss handles remaining players in a co-op game. Before, only the spawns would adjust to the number of surviving players. But now, it also adjusts their health, therefore preventing long drags where the last remaining player in a 6 player co-op would take ages to clear the waves. However, their upgrades still scale with the global number of players, so in 6 player co-op they will still hurt a lot regardless of the number of surviving players.