Awesomenauts

Awesomenauts

Blightnauts
Näytetään 51–60 / 68
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Päivitys: 22.9.2020 klo 8.13

Added textures to the bottom floor of the elevator section.
The Vinnies guarding the treasure no longer drop solar - that's what the treasure is for.

Päivitys: 20.9.2020 klo 8.30

Small tweaks to the visuals on the descent section, the bottom floor background is still untextured.
Fixed that sometimes Watery Whirlwinds would be labeled as Elite Blighted Gelati.
Added an elite variant to the Watery Whirlwind, called Untouchable Whirlwind, which has more hp and more upgrades including Can't Touch This and Right Back At Ya.
Added a new enemy called Technomancer, a Skree that spawns droids and floats above the player when threatened. Occasionally shoots the player with Cerimonial Mask.
Slightly increased the damage of lasers on the descent section. Previously all lasers dealt 800 DPS, now vertically moving lasers deal 900 DPS and horizontally moving lasers deal 1250 DPS.
Potentially fixed a rare bug where one of the lasers on the descent section would be out of sync with its visuals, dealing damage to the players while they weren't visually on the beam (Potentially, needs more testing to prove it's fixed).
The health bar UI is now smaller so it takes up less of the screen.
Players can no longer use AA when in a cage.
Removed all forms of XP gain for a more consistent progression - players should only improve with upgrades. This also prevents players from "cheating" by endlessly farming enemies that spawn other enemies, or Yuri from cheating by "killing" the invisible droid used to drop solar at the share machine.
Speaking of Yuri, that son of a gun now has laser disabled when near the solar sharing machine or the underwater treasure. Note to ClementH: Ix is next on the line if you keep doing "that thing" so be behave :)

Päivitys: 19.9.2020 klo 14.31

Added a few more barrels across the map.
Most fights now give everyone bonus solar at the end.
Rebalanced the spawns at the Descent section.
Rebalanced the spawns at the final boss.

Päivitys: 19.9.2020 klo 11.28

Fixed that the Clunk miniboss had no visuals for the smoke wall.
Defeating Blighted Clunk now gives 100 solar to every player.
Added a new enemy, Tough Piñata! Much like the equivalent in Blightbound, it doesn't do much, but has a lot of hp and drops solar as you attack it (each gives a total of 70 solar).
Added breakable barrels that give solar.
Unlocked Admiral Swiggins for those that want to suffer.
Added a reminder for Awesomenauts whose skills do not work on enemies (since enemies count as creeps). This reminder will show up whenever the shop is open.

Päivitys: 18.9.2020 klo 11.42

Fixed that certain characters were still locked.

Päivitys: 18.9.2020 klo 11.32

The Descent (elevator section) is now partially textured!
Added a shop before the Clunk miniboss.
Allowed teleport for Skolldir and Scoop for advanced techniques. BE WARNED THOUGH: The teleport destination is the same as the respawn location, so if you teleport in a fight you will be put in a cage as if you died.
Removed the passive solar generation.
Some enemies no longer drop solar.
The switches can now also be flipped by standing next to them and pressing the jump button (the actual jump is disabled). This allows characters like Genji to participate in the switch puzzles without fear of hitting more switches than intended.
Nibbs and Voltar are now temporarily converted to the blue team for switch puzzles so they don't hit switches with attacks they can't control (Nibbs with fire boots or Voltar's drones).
Fixed that the name "Elite Blighted Gelati" in the health bar UI wouldn't clear properly.
Added a new enemy! Watery Whirlwind, a Froggy G that constantly uses whirlwind left and right.
Unlocked all character except Admiral Swiggins, in a future update there will be a notification warning players that certain skills won't work on enemies.

Päivitys: 16.9.2020 klo 11.26

The health bar UI now shows when a miniboss is invulnerable.
Fixed that the health bar UI was being redrawn at every AI tick, it now redraws only when there's a change as intended (lost hp, becomes invulnerable, etc.). I have no idea if there's any performance benefit from this on slower GPUs, but at least it's more efficient.
Scoops are now significantly weaker across all difficulties, except in the final boss where the previous overpowered version is now used as an elite.
The turret fight will now spawn 1 Jimmy instead of 2 at 6 player difficulty.
Fixed that the shops would not restore Penny's charges.

Päivitys: 15.9.2020 klo 12.21

Fixed that Scoops weren't using the Binding of Justice attack when they were supposed to.
Gave Scoops more hp at all difficulties except single player.

Päivitys: 15.9.2020 klo 11.16

Replaced the placeholder miniboss health bar with the proper version.
Fixed that if players on blue team would join the game after the first area was completed they would spawn on the wrong side of the map, unable to join their team.
Fixed a rare bug where the Clunk miniboss would be permanently stuck in the fast missile attack.
Increased the health of Clunk miniboss at 5 and 6 players from 75000 and 90000 to 90000 and 140000, respectively.
Increased the maximum number of Raelynn minions at the Clunk miniboss fight to 3 at 6 player difficulty. The maximum is still 2 at other difficulties.
Fixed that the mist wall before the last puzzle would open without properly waiting for all players.
Scoops now use a special 3 hammer attack and will be tankier at higher difficulties with some upgrades. Since they count as minibosses, they now use the new miniboss health bar as well.
The vulnerability duration of the final boss now depends on the difficulty - 7.5s for 1, 2 and 3 players, down to just 3.5s on 6 players.

Päivitys: 14.9.2020 klo 6.59

Added a new attack to the final boss - Raelynn snipes!
The final boss will now never pick the same special attack as before, meaning now it will always alternate between the (current) 3 possible attacks.
The Clunk miniboss now has a longer warning animation.
Fixed that Raelynns spawned in the Clunk miniboss would stay alive after Clunk was defeated.
Fixed that enemies that spawned in the final boss would not have a spawn smoke effect.