Dota 2
Hero Attack On Gods (Beta Updates Version)
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Update: 16 Nov, 2020 @ 4:36pm

*New reward on LevelUp(every 20) 20% chance of an edible fragment(2 parts for Edible Catalyst)
*New item: Edible Bigan's Octarine Core, recipe + began octarine + Edible Catalyst, has slightly better stats than the recipe component(don't buy any other octarine after consume or you will lose the cdr and lifesteal)
*Added a toggle ability to oracle for his purifying flames (made the skill not interrupting movement, was almost impossible to move with low cd)
*Chen holly persuasion reworked to work similarly to broodmother spiders.
*teleport scroll has 0.1 cast time
*fire and earth elements drop rate increased by 2x
*adjusted the base attack time for some summons like shaman, visage, range creeps, increased their dmg to match for as lost.
*bosses gold ring proc now will make them take 0 dmg during that time (so the min 1 hp script check does not trigger too many times per/s lagging the game)
*medusa split shot removed from the random pull, added new skill in random (templar assassin - 40% armor orb)
*fix Void spirit boss stealing an ability for good (the chance is still there it has to be stacks passive and the hero to die in the same frame of a successful steal(chance close to 0))
*melee barracks units buffed and changed to be a viable option
*few mid-game bosses small buffs.
*and some other stuff(small buffs, talents, item changes, etc)

Update: 14 Nov, 2020 @ 8:09pm

*fix morpth panorama crash (he had one extra talent)

Update: 14 Nov, 2020 @ 7:45pm

*buffed SilverEdge break duration and some stats(increase recipe cost by 4k), speedsters now give phase shift (no unit collision) and cannot be slowed. buffed pipe (mostly the item stats and less on aura)
*moved void spirit a few rounds up and added him an additional skill that combos with his blink (they have a description on how they work), changed his blink to deal less dmg but have healing reduction curse. up his hp and gold reward.
*New skill in random pool Slayer Dimenstional Shift: It has some of the properties of void spirit(boss) blink and a lot more effects and stuff.
*changed the first reward with Resurrection Pendant.

Update: 13 Nov, 2020 @ 3:20pm

*Drow has 2 changed skills with 5 new talents (3 are for the new skills)
*dummies are invis (plant a sentry to attack them), mostly for summoners like Wk, Clinkz, etc added a bonus sentry ward at the start so new players stumble across the dummy when they plant sentry near them.
*buffed techis ultimate (for dmg only the aghanim effect)
*2 new spells in random pools.
*small buff on 1-2 mid-bosses, reduce the blink range for void spirit(boss) so he favors his ultimate first (if the cd is rdy ) and spawn kill less.
*buffed fire rapier to -8 armor per stack
*beastmaster and Wk summons buffed. (entire skill buffed for Wk)
*and some other stuff like some summons now have borrowed time.

Update: 12 Nov, 2020 @ 2:32pm

*fix dragon head, and some other minor changes

Update: 12 Nov, 2020 @ 1:15pm

*lone bear has again the low HP scaling with nebu but he has a new passive that gives dmg reduction over time (up to 90%) and his basic hp is a lot higher
*replaced a major chest reward with gold ring extract.
*dragon head aura now gives 15% bonus hp on top of other bonuses(hp from 3700 to 2200)
*devil daedalus has a better chance, base crit, and bonus crit for no crit hit.
*fixed void Q not being able to use in Crono(but now he can be motion-controlled by enemy spells), void bash buffed a little.
*fire rapier - armor debuff now cannot be dispelled but has lower numbers, fire rapier now does not have cleave but has a % bonus total dmg increase(includes green dmg too), new recipe component.
*broodmother spiders have a chance to spawn with true strike, fixed or chanced some of his talents.
*ursa has his furry swipe duration talent now and changed few other talents.
*added ursa, troll, terror in the true strike talent club.
*and some other fixes.

Update: 10 Nov, 2020 @ 3:35pm

*fix some things with nebu.
*juggernaut, antimage, and faceless void now have true strike talent.
*void "the world" ultimate now gives a 50% total dmg output Increase(to all inside) and protects everyone inside from CCs(stuns and other crowd controls)
*fire and earth elements can't be sold (disassemble and sell the components)
*max CDR from Int is 50% now.
*and some other changes(few talents mostly).

Update: 9 Nov, 2020 @ 1:39pm

*increased huskar spears dmg and made his second ultimate aoe not split dmg(cannot be "stunned" during channeling), and some other changes to huskar.
*slayer now uses orb effects like od, silencer, huskar spears, etc (was using only between slashes) but no longer has true strike(on active)
*broodmother spiders have a longer duration overall, a lot more skills in pool for them and Q now has an aghanim bonus(check in-game).lvl 7 spiders will scale with your total hp and mana and your spell amplification on top of your attack.
*updated lycan wolves description to match their stats, and some changes to him
*Added to Base a goldring like buff(it will mostly save you on those occasions when the boss attacks the base for an extra second before going for you) and made final boss favor less the base(by adding him a mobility skill).
*visage lvl 3 birds have a 7 sec borrow time when attacked
*venge ultimate range bonus works on mele too now.
*probably something else.

Update: 7 Nov, 2020 @ 7:58pm

reupdate(it gave an error on update , but seems to work) to be sure a 0 byte update

Update: 7 Nov, 2020 @ 7:35pm

*fixed broodmother spiders not scaling with the green dmg too.
*broodmother spiders now have bloodseeker thirst as passive and extra 2 abilities (both are random when they spawn every time, the ability list is long)
*huskar berzerker blood now gives dmg reduction instead of magic resist (max 70% and need only 60%hp to be max), skill is out of random pull(the normal one is still there).
*added 2 new skills in the random pool one of them is omnislash (changed to 5s duration from 8 but added 2(1 in this patch) extra sec to talent)