Dota 2
Hero Attack On Gods (Beta Updates Version)
Viser 151-160 af 231 forekomster
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Opdatering: 7. nov. 2020 kl. 11:45

*Lina laguna blade now is base on int and gains int mult per kills(unit dying with the 35 sec duration debuff on)
*Clinkz lvl 25 talent from 200 to 2100 base dmg, but his minions will not use his searing arrows (lags to mutch) and fewer units at max lvl for ultimate.
*random skill devour fixed (was using int for dmg and str for gold instead of the other way around)
*finger of death (the random one) now has an int base dmg, and lion finger fixed his talent not giving extra dmg per kill(and buffed both talent and skill) and added delay dmg(2.75s) in case you get laguna.
*assault now affects invul friendly units too (courier, broodmother spiders, etc), btw invul units do not get the crit from cursed gaze (a dota limit thing)
*changed brood spiders to scale with the total attack instead of just base and give them some aggro range, speed, and better base attack time.
*Random Ability (mage) alternative recipe : 3 random ability(uncommon) + recipe (i know 3 fells to mutch , but 2 fells to little and i can't go with 2.5)
*and some other buffs and nerfs

Opdatering: 5. nov. 2020 kl. 17:31

New Item: Cursed Gaze, requested by Siliatra, with points from quests.
*elder titan spirit can have items, lower cd for ultimate and made easier to hit(a little op now), Q higher dmg and wake time, spirit -mr passive from 40 to 35
*Assault cuirass now affects units like wards (veno, shadow shaman, etc) and buildings, moved the As bonus, and added some extra to aura (from 185(aura)+110base to 30+295) and extra 5 - armor aura.
*More Xp for 5 man party (~30-40%) and a small increase in gold ratio(for 2-5), buyback cost reduced to 300 + 5 g /round
*void spirit boss was considered god for slayer item (he was getting rekt by slayer)

Opdatering: 4. nov. 2020 kl. 13:42

*Elemental auto combines and can be disassembled.
*added 2 more resurrection pendants (max 4 now)
*antimage now has his old dota passive (aghanim for auto spell reflect) and added that passive to the random pool, increased the duration on the counterspell(the active one)
*boss bristle has a smaller back
*roshan has less max time for respawn (1-13)
*Stats increased for: preserved skull and Lucky femur lvl 5 and a small increase for few others.
*Aghanim higher cd for omnislash(and less jump distance), and takes more dmg.
*4 fragments now combine in a complete fragment(disassemble yes), "complete fragment"(yeah i know can't be complete and fragment well here it is ) can be used for few other items that require "elemental"( so normal can build those items and have a use for fragments)
*etc

Opdatering: 3. nov. 2020 kl. 12:27

*Added a new passive to Ancient: similar to warrior seal but is mainly armor for every stack, losses stacks when attacked.
*adjusted some difficulty for Hard, taken some stats from the second part and added to the first part (second part difficulty close to old one, but the first part is harder)
*buffed spirit breaker bulldoze and changed 5 talents with something slightly better, buffed his stats growth and base attack time (2.1, now 1.5)
*Aghanim has a new skill or maybe 2 if i take into consideration his previous patch new passive
*lvl 75 will give 100% a weapon fragment.
*Fire and water elements can be disassembled.
*stuff

Opdatering: 2. nov. 2020 kl. 12:09

*Perma gold ring changed to not be affected by CDR, cd from 120--> 40(almost same cd as before with bad juju + master of magic + Octarine lvl2), mostly a buff for builds that don't have CDR main source of dps and less rng for how survivable a hero is late.
*mars W is now just a pres skill (no point or target)
*god slayer max mana % dmg was set 40 instead of 25(last patch mistake) fixed.
*fix both multicast (diretide patch gift ) and some other things

Opdatering: 1. nov. 2020 kl. 16:25

*changed Mars ultimate now scales with str and affects flying units too and adjusted some number for his first 2 skills
*sniper headshot skill and talent got some buffs
*disruptor ion cannon cannot be dispelled now(tooltip was lying seems)
*weapon fragments chance increased (not by much)
*solo drop chance for weapon fragments increased to match 4 players chance
*slayer souls chance increased by 30%, aoe by 100, mana % in dmg adjusted to 25%, aghanim now takes only half of that dmg(aghanim was to easy compared to before)
*and some other fixes and small buffs.

Opdatering: 31. okt. 2020 kl. 15:08

God Slayers Patch:

*NEW item God Slayer weapon: scales with the death of any enemy unit especially Roshan(does not matter who from your team makes the kills). Item is built from fragments that all players have a chance to receive every 7 lvls (another chance for a second drop in 3 players or less and solo has 3 chances for up to 3 fragments every 7 lvls)
*aghanim has a new passive
*Abaddon has pudge root just to have good synergy with mirror and ultimate and some new talents and improved some of the old ones.
*mirror shield has less duration(its a buff, this skill just refresh duration if cast again
*minim roshan spawn time is a lot lower so you have a better chance for more or him, but will variate a lot because the maximum time is the same.
*2 NEW Quests "Win with Abaddon in Hard" 2 left (3x reward for -fullgame(hard)), for the second quest check discord Quests- Pinned message for details.
*and other stuff.

Opdatering: 29. okt. 2020 kl. 13:31

*headshot now works with critical (let just say aghanim assassinate if procs headshot is bad news for the enemy or any other high crit)
*fix naga ult multicast , keeper of the light same bug, now keeper q aghs the skill will changed keys but it will revert back after skill is done and buffed lvl 25 talent.
*changed luna ultimate and Q , now scales with agi and added 4 new talents.
*changed antimage counterspell with the default one and buffed lvl 25 talent.(the skill is back in random pull)
*other stuff.

Opdatering: 28. okt. 2020 kl. 11:33

*bristle back passive now works in any direction (if you attack or target spell an enemy you will count as facing that enemy and the passive will not proc against that enemy until you change direction)
*visage birds(lvl3) went in a training camp with sniper, some changes to his W and returned his passive.
*Attribute mail return dmg changed from magic to Pure, now centaur % return talent works with attribute mail too.
*Arcane Staff 1.6->1.8 crits (tip: the item will not trigger if you have less mana then it will cost you, this is how it worked just a tip, not a change)
*fix phoenix multicast messing with hotkeys, his Q now scales with primary attribute.
*adjusted PA to be more weak early game.
*and some other stuff(mostly small buffs and fixes).

Opdatering: 26. okt. 2020 kl. 17:40

*New skill in random pool multicast that has his own rules different from the other multicast and comes with custom unrefined fireblast(if aghs) and works with ultimates too.
*greater pipe active has less duration but 10 times stronger(250k)
*fix phoenix talent, ancient buffed ancient E talent and corrected his -720% mr talent
*Pa ultimate lowered the power early but has the same power at max lvl.
*warlock golem better Attack rate (at lvl 3) and lower cd.
*counter spell am taken out of the random pool (it may crash sometimes on some rounds, not sure if on Am has the same problem)
*Patreon gives nothing(maybe a roll on discord) so thanks to anyone who subs with no expectation of something in return(currently only a sub and he is a dev)