RimWorld
RimThreaded
Se afișează 141-150 din 162 intrări
< 1 ... 13  14  15  16  17 >
Actualizare: 15 sept. 2020 @ 20:56

Version 1.0.20
-Fixed bug with AttackTargetReservationManager
-Fixed bug with MapPawns
-Fixed bug with Pawn_PathFollower

Actualizare: 15 sept. 2020 @ 19:34

Version 1.0.19
-Fixed bug with PawnPath
-Fixed bug with ReservationManager
-Fixed bug with ThingGrid
-Fixed bug with TickList

Actualizare: 15 sept. 2020 @ 13:54

Version 1.0.18
-Fixed bug with PawnCapacitiesHandler (infinite stat recursion bug 13)
-Fixed bug with PathFinder
-Fixed bug with PawnsFinder
-Fixed bug with ThingGrid
-Fixed bug with WorldPawns

Actualizare: 14 sept. 2020 @ 22:02

Version 1.0.17
-Fixed bug with AttackTargetReservationManager
-Fixed bug with BattleLog
-Fixed bug with Pawn_RecordsTracker
-Fixed bug with ThingOwnerUtility

Actualizare: 14 sept. 2020 @ 12:56

Version 1.0.16
-Fixed bug with BuildableDef
-Fixed bug with GenAdjFast
-Fixed bug with GenSpawn
-Fixed bug with LordToil_Siege
-Fixed bug with PawnCollisionTweenerUtility
-Fixed bug with SituationalThoughtHandler

Actualizare: 14 sept. 2020 @ 9:42

Version 1.0.15
-Fixed bug with SituationalThoughtHandler

Actualizare: 14 sept. 2020 @ 8:43

Version 1.0.14
-Fixed a bunch of bugs appearing in combat. Many of which were causing thread timeouts.

Actualizare: 13 sept. 2020 @ 19:47

Version 1.0.13
-Fixed a bug that did not allow colonists wear apparel

Actualizare: 12 sept. 2020 @ 13:47

Version 1.0.12
-Fixed tons of sound issues - All credit goes to KV!

Actualizare: 11 sept. 2020 @ 9:58

Version 1.0.11
-Added enhancement/bug 51 (LVM deep storage mod is not compatible with RimThreaded; items scatter out of containers) Thanks Ataman!
-Fixed bug 54 (Verse.Room.OpenRoofCountStopAt)