Crusader Kings III

Crusader Kings III

MND Balance: Making empires actually work for it...
Ergebnisse 11–20 von 70
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Update: 22. Mai 2024 um 12:55
von Malorn

A tweak to faction formation, trying to prevent a situation where factions are created and destroyed in quick succession.

Update: 21. Apr. 2024 um 21:55
von Malorn

Compatibility for 1.12.

Update: 22. Jan. 2024 um 15:20
von Malorn

Extensive reworking of MaA.

Weaker MaA should be a bit stronger now, especially skirmishers who have increased numbers compared to prior. Terrain penalties have been expanded, with a focus on the effects of forests. This will have a serious negative impact on light and armored cavalry if they find themselves in forests, etc. Archers also now do not gain bonuses in wooded terrains, leaving more of a role for skirmishers. A few odd oversights corrected in niche MaA, and elephants now no longer get a jungle bonus, being more than strong enough already.

Levies now get a tiny screen bonus of 1, meaning that in their large numbers they provide quite a bit of protection to a routing or retreating force.

The effects of countering is reduced, meaning that countered MaA are no longer quite so ineffective.

Update: 22. Jan. 2024 um 10:29
von Malorn

Due to some paradox balancing, prestige gain is not quite so absurd as it was. Instead of halving event prestige gain for people with T&T, it is now at 30% reduction.

Update: 22. Jan. 2024 um 7:41
von Malorn

Changed roleplay and rolehard difficulty to reduce stress loss, rather than increase stress gain. This should make stress less volatile, while still causing a huge risk with building up stress over time.

Update: 18. Jan. 2024 um 10:12
von Malorn

Compatibility update, fixing reported bug.

Update: 3. Sep. 2023 um 17:09

Updated to be compatible.

Update: 15. Jun. 2023 um 21:47

-Updated to be compatible with new patch.
-Tweaked Fertility from 1.8 chance to 1.5 chance, still trying to control chance of children.
-Lowered unraised troop speed from 10 to 8.
-Lowered embark cost slightly from 1.0 to 0.8.

Update: 13. Jun. 2023 um 5:10

-Adjusted genetic inheritance to be less deterministic.

-Some balance work on dynastic legacies, mostly aimed at the bloodline stuff. Intrigue base dread reduced to 10 from 15, martial 3 gives some process now.

-Random lifestyle xp from events now more significant.

Update: 9. Jun. 2023 um 10:26

Sway was not ending properly at 50, causing odd situations where you could sway above 50 if you got lucky and avoided certain events. Fixed now.