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Hazmat Mod Remastered & Expanded
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Uppdatering: 13 apr, 2021 @ 20:41

Minor update

-updated human flesh & bones to match the latest textures in the game

Uppdatering: 15 dec, 2020 @ 18:55

Version 1.3.2 Thumbnail Patch

- Added new thumbnail for the update

Uppdatering: 15 dec, 2020 @ 18:33

Version 1.3.2 Initial Release

- Added Medical Hazmat unit and zombie
- Added Grey Alien

Uppdatering: 11 dec, 2020 @ 16:17

Version 1.3.1

- added Markiplier tribute as thanks for featuring the mod
- added a medical mask human skin

Expect more updates to the Hazmat Mod in the future, and even new mod projects all together from me.

Uppdatering: 17 sep, 2020 @ 22:06

Tactics Update
Version 1.3 patch 3

- fixed suffix naming issue

Uppdatering: 16 sep, 2020 @ 22:02

Tactics Update
Version 1.3 patch 2

- increased brightness on the yellow infected hazmat skin to improve the look of it

Uppdatering: 16 sep, 2020 @ 20:39

Tactics Update
Version 1.3 patch

-fixed name & description issues on the damaged android NPC

Uppdatering: 16 sep, 2020 @ 20:23

Tactics Update
Version 1.3
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- added alien NPC
- added damaged/abandoned android skin
- mars themed hazmat NPC and zombie variant
- spec ops themed hazmat unit with a completely new sprite for both the normal and infected variants
- soviet soldier with a gas mask because why not, comes with 2 variants as always, infected and non infected
- biohazard barrel that explodes upon being ignited/shot at (functions identically to the red barrel)
- the first hazmat themed weapon, the caution rifle, a reskin of the assault rifle from the vanilla game
- a geiger counter prop, currently has no function but can be used for decoration
- a gorse with a suit because why not
- fixed NPCs having purple bruising, the bruise colors have been changed to various shades of red to resemble blood staining the uniforms

Enjoy!

Uppdatering: 16 sep, 2020 @ 9:31

Update 1.2

- added 3 new hazmat NPCs
- new zombie variants for each of the newly added hazmat NPCs

Uppdatering: 7 sep, 2020 @ 4:03

Update 1.1 hotfix

This one is incredibly small, just fixed a small naming error so all the NPCs are grouped up in the NPC tab.