Crusader Kings III

Crusader Kings III

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Update: 21 Nov, 2024 @ 6:13pm

- Update for the patch
- Updated for RICE update
- Various bug fixes from Discord
- Many unlanded adventurers added in various bookmarks
- Continuation of the culture revamp mainly with a focus on languages right now. You'll mainly see this with the Romance, Germanic, Arabic, and India languages right now
- Broke up the Baranis and Butr cultures into the major confederations of the period. Given what was done with other cultures in the mod (ie all the slavic tribe cultures in earlier dates) it seemed silly to lump together peoples from the Atlantic to the Siwa Oasis just because some Arabic scholars decided to classify them that way

- There may be some wonkiness with some mods right now with cultures while I'm in the progress of the above. If you notice any issues let me know and I'll fix them if you tell me which mod -

Update: 8 Nov, 2024 @ 11:13am

Update: 8 Nov, 2024 @ 11:06am

- Cleanup of culture files and a start of cleanup for languages. As this involved renaming and deleting files if you have any strange issues just resub to the mod or validate your files to ensure Steam cleans out the mod folder. If you use any mods that compatch with my mod they may crash until that mod updates their culture files to account for my changes
- Fixed the issue that was causing Constantinople to have 100+ development by setting ERE noble families differently. This may somewhat improve performance as well

Update: 4 Nov, 2024 @ 4:12pm

- Added about 9 landless adventurers to 1337. I'll add to other bookmarks based on the votes in the poll on Discord though 769 was the second most voted and like 75% of the landed characters in that date are completely made up so don't expect too much with that one. This is something I'll do over a period of a time depending on my mood for making characters.

Update: 4 Nov, 2024 @ 10:15am

Update: 4 Nov, 2024 @ 10:11am

- Update for patch

Update: 3 Nov, 2024 @ 9:20pm

- Added scripting to change clan unity for various Islamic dynasties throughout the bookmarks
- Adding scripting to the realm laws for the Admin government so they aren't just at level 1 even in 1178. Did the same with the new laws the patch recently added since the AI never would actually pass them which meant the patch never fixed the problem of governors conquering all over

Update: 1 Nov, 2024 @ 6:01pm

- Altered GUI file to allow Mandala to be able to use contracts

Update: 1 Nov, 2024 @ 11:58am

- Fixed some issues with the 1211 bookmark

Update: 1 Nov, 2024 @ 11:34am

- Added tributary realm coloring and removed the dysfunctional mapmode
*NOTE* Due to the way tributary coloring works (due to a Paradox bug) I had to change some title colors such as the HRE. If you make anything a tributary and the colors don't properly work let me know which title is the suzerain so I can fix it.
*NOTE2* If you have issues of conquering a tributary making you a tributary let me know which casus belli you used and if it's a casus belli from another mod
- Cleaned up tributaries in various bookmarks
- Cleaned up my name_list folder by removing a ton of duplicates and assigning name_lists that weren't properly assigned to various cultures