Natural Selection 2

Natural Selection 2

ns2_mineral
目前顯示第 41-45 項,共 45 項
< 1  2  3  4  >
更新:2020 年 8 月 30 日 @ 下午 4:50

Broken

更新:2020 年 8 月 30 日 @ 下午 4:41

Broken

更新:2020 年 8 月 30 日 @ 上午 10:23

Beta version 5.02

- Fixed problem in Filtration hive where structures could be placed inside the pillars.

- Updated pathing across the entire map. Should no longer be possible to place structures halfway into walls.

更新:2020 年 8 月 29 日 @ 下午 8:39

Beta Version 5.01

- Fixed some missing collision geometry in Compression. (Thanks Wake)

- Fixed geometry missing from the top of the entrance to Pump Control. (Thanks Wake)

- Fixed an accidental hole in the map. (Thanks Kash)

- Cleaned up some props and geometry for commander invisible. (Thanks Salty)

- Added loading screens.

更新:2020 年 8 月 29 日 @ 下午 6:51

Mineral Beta v 5.0

- Detailed exits from Surface towards Security and Stasis. Resulted in Surface and Stasis being moved slightly south. Increases runtime from Surface to Security and Lockers a little bit. Should help skulks out when biting the RTs.

- Moved Security Resource Node to the opposite side of the "scanners". Back to its original position. Increases runtime from Surface to the RT a little bit. Should help skulks out when biting the RT as the node is closer to the vent now.

- Moved the entire north of the map just slightly further north. Will increase runtime from the south of the map to the north just a tiny bit.
Includes rooms: Drill Site, Repair, Rupture, Pump Station, Pump Control, Leak, Mineral Processing, Connection, Generators and Break Room.

- Moved Storage and Transport more to the west and connected Storage Directly to the elevator in Repairs.

- Flipped Storage so that the RT is in the west side of the room.

- Moved boxes and crates in Storage around to help Aliens defend.

- Rebuilt the elevator in Repairs to appear broken (acts as a ramp now) and removed the corridor with a stair next to it.

- Moved Generators RT to the west side of the room. Edited some geometry in the room to prevent Marines from sniping the RT and moved the power node to the center.

- Rebuilt corridor between Stasis and Lockers completely.

- Disconnected East Path from Generators. Rebuilt the path to connect directly to Transfer instead. Moved East Path Power Point to compensate for the are being "longer". Also touched up lighting in East Path.

- Completely rebuilt Transfer and renamed it to Compression. Changed its routing to make sure travel time from Production to the center of the map (Automation) did not become too short based on connecting East Path to Compression instead of Generators.

- Moved Break Room and entrance to Pump Control west to avoid ARCing of Generators RT from Break Room.

- Edited the southern side of Pump Control because it's entrance from Break Room was moved.

- Rebuilt vent between Generators and Break Room while also connecting it to East Path (should help aliens defend against ARCing of Generators RT from East Path).

- Fixed several pathing issues across the entire map (may still be some bugs in some places). Most notably is probably drifters/macs/other traveling through the orange terminals in Security)

- Added a new location (Bay Junction) in between Loading Bay and Transport (because Transport was moved westwards along with Storage).

- Rebuilt vent from Connection to Generators. Now connects directly to the two central vent entrances in Generators.

- Added a new vent going from Pump Station to Pump Control. Intention is to help Aliens defend the resource point in Pump Control.

- Mineral Processing has been completely rebuilt and redesigned from the ground up and renamed to Filtration.

- Rebuilt vent system between Loading Bay, Storage and Pump Control. The skill jump for marines from Loading Bay is still possible.

- Re-routed the vent from Lounge to Production to enter Production at a different place.

- Added vent from Production (old lounge entry) to East Path.

- Loads of other more or less significant changes.