Intruder
Phil's Saloon
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Update: 8 feb 2021 om 16:51

Semi Important Stuff:

  • Removed 1 SMG from Guard spawn.
  • Adjusted the Shop building to remove a jump that was overlooked.
  • Adjusted some rocks, random building parts, fences, crates, barrels and bushes. These small adjustments should give Intruders some more cover around the Bank.
  • Increased the round timer by 30 seconds.

Update: 6 feb 2021 om 15:31

Semi Important Stuff:

  • Fixed the sheet metal explosion distance.
  • Lowered the amount of Remote Charges next to the van from 6 to 4.
  • Increased the shots needed to break sheet metal from 35 to 45.
Less Important Stuff:
  • Fixed the objective screen.
  • Fixed some misplaced Sheet Metal.
  • Lowered the intensity of the volumteric lighting.

Update: 3 feb 2021 om 15:22

Semi Important Stuff:

  • Added Post Effects
Less Important Stuff:
  • Slightly adjusted some of the lighting.
  • Added some extremely nice Volumetric Lighting on every light fixture.
    Made by JakeSayingWoosh.
  • Slightly shifted some props around.
  • Fixed an item pickup.
  • Fixed a vent.

Update: 21 jan 2021 om 21:22

Semi Important Stuff:

  • Increased the shots needed to break sheet metal from 15 to 35
Less Important Stuff:
  • Adjusted notes.

Update: 21 jan 2021 om 19:59

Less Important Stuff:

  • Fixed the workshop page image.

Update: 21 jan 2021 om 19:31

Very Important Stuff:

  • Made the sheet metal thicker to prevent explosions from clipping through.
  • Adjusted the sheet metal (Now referred to as Armored Barricade) on the Office window to be more consistent when hit by explosives.
  • Added the ability to break sheet metal after shooting it 15 times.
    • Not sure how this one will play out, but we'll see.
Semi Important Stuff:
  • Removed some specific jump spots around the inside of the Saloon.
  • Replaced the makeshift looking tower with a proper windmill.
  • Added more and adjust the existing bushes around the map.
  • Added a sliding vent on the ceiling of the Office.
Less Important Stuff:
  • Fixed another door opening angle.
  • Removed and fixed a lot of holes/steams inside of walls and intersecting pieces.
  • Slightly shifted every single piece of sheet metal on the map.
    • This was done to implement another feature into the map, but was removed due to in-game bugs that were discovered. I don't believe I intentionally removed or created any angles revolving around the sheet metal, expect in a few designated spots.
  • Slightly increased the file size of the map.
  • Changed the texture of the sheet metal (Armored Barricade) on the Office window.
  • Increased the texture resolution on the boxes and crates.
  • Added a fuse box that can disabled the work light behind the Saloon.
  • Replaced the wood fence model with a clean, non garbage version.
  • Added solar panels to the roof, which do absolutely nothing.
  • Slightly shifted and adjusted some props across the whole map.
  • Added some black trim around some of the exterior buildings.
  • Added a cactus or two.
  • Adjusted notes.

Update: 21 jan 2021 om 18:54

Extremely Important Stuff:

  • Goodbye Christmas Saloon!

Update: 20 dec 2020 om 17:11

Semi Important Stuff:

  • Added 3 more songs to the piano.
  • Enable slipzones that were disabled because of cacti.
Less Important Stuff:
  • Fixed a door opening angle.

Update: 18 dec 2020 om 15:06

Extremely Important Stuff:

  • Christmas Update 🎄

Update: 15 dec 2020 om 19:01

Semi Important Stuff:

  • Reduced the file size, probably for the final time, by 23mb.
  • Fixed a strafe jump location I wasn't fond of.
Less Important Stuff:
  • Added some black trim around the whole saloon.
  • Fixed and adjusted the slip zones across the map.
  • Fixed the out-of-bounds terrain not sounding like sand.
  • A secondary train horn blows if someone is run over.
  • Added door frames inside the abandoned buildings.
  • Fixed and adjusted some of the lighting.
  • Added the blue weapon racks.
  • Adjusted textures and props.
  • Added light switches.
  • Fixed a "thing".
  • Adjusted notes.